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fix build (sorta)
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546e8c4ad8
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@ -567,7 +567,7 @@ void SoftRenderer::PlotTranslucentPixel(const GPU3D& gpu3d, u32 pixeladdr, u32 c
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AttrBuffer[pixeladdr] = attr;
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AttrBuffer[pixeladdr] = attr;
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}
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}
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void SoftRenderer::CheckForLine(RendererPolygon* rp)
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void SoftRenderer::CheckForLine(RendererPolygon* rp) const
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{
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{
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Polygon* polygon = rp->PolyData;
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Polygon* polygon = rp->PolyData;
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@ -457,7 +457,7 @@ private:
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void TextureLookup(const GPU& gpu, u32 texparam, u32 texpal, s16 s, s16 t, u16* color, u8* alpha) const;
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void TextureLookup(const GPU& gpu, u32 texparam, u32 texpal, s16 s, s16 t, u16* color, u8* alpha) const;
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u32 RenderPixel(const GPU& gpu, const Polygon* polygon, u8 vr, u8 vg, u8 vb, s16 s, s16 t) const;
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u32 RenderPixel(const GPU& gpu, const Polygon* polygon, u8 vr, u8 vg, u8 vb, s16 s, s16 t) const;
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void PlotTranslucentPixel(const GPU3D& gpu3d, u32 pixeladdr, u32 color, u32 z, u32 polyattr, u32 shadow);
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void PlotTranslucentPixel(const GPU3D& gpu3d, u32 pixeladdr, u32 color, u32 z, u32 polyattr, u32 shadow);
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void CheckForLine(RendererPolygon* rp);
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void CheckForLine(RendererPolygon* rp) const;
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void SetupPolygonLeftEdge(RendererPolygon* rp, s32 y) const;
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void SetupPolygonLeftEdge(RendererPolygon* rp, s32 y) const;
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void SetupPolygonRightEdge(RendererPolygon* rp, s32 y) const;
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void SetupPolygonRightEdge(RendererPolygon* rp, s32 y) const;
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void SetupPolygon(RendererPolygon* rp, Polygon* polygon) const;
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void SetupPolygon(RendererPolygon* rp, Polygon* polygon) const;
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