Move all core types into namespaces (#1886)

* Reorganize namespaces

- Most types are now moved into the `melonDS` namespace
- Only good chance to do this for a while, since a big refactor is next

* Fix the build
This commit is contained in:
Jesse Talavera-Greenberg
2023-11-25 12:32:09 -05:00
committed by GitHub
parent 651b0f680c
commit 346dd4006e
178 changed files with 529 additions and 268 deletions

View File

@ -26,6 +26,8 @@
#include "GPU3D_Soft.h"
#include "GPU3D_OpenGL.h"
namespace melonDS
{
using Platform::Log;
using Platform::LogLevel;
@ -33,8 +35,6 @@ using Platform::LogLevel;
#define HBLANK_CYCLES (48+(256*6))
#define FRAME_CYCLES (LINE_CYCLES * 263)
namespace Melon
{
enum
{
LCD_StartHBlank = 0,
@ -64,7 +64,7 @@ enum
VRAMDirty need to be reset for the respective VRAM bank.
*/
GPU::GPU(ARMJIT::ARMJIT& jit) noexcept : GPU2D_A(0, *this), GPU2D_B(1, *this), JIT(jit)
GPU::GPU(ARMJIT& jit) noexcept : GPU2D_A(0, *this), GPU2D_B(1, *this), JIT(jit)
{
NDS::RegisterEventFunc(NDS::Event_LCD, LCD_StartHBlank, MemberEventFunc(GPU, StartHBlank));
NDS::RegisterEventFunc(NDS::Event_LCD, LCD_StartScanline, MemberEventFunc(GPU, StartScanline));
@ -319,21 +319,21 @@ void GPU::InitRenderer(int renderer) noexcept
{
// Fallback on software renderer
renderer = 0;
GPU3D.SetCurrentRenderer(std::make_unique<GPU3D::SoftRenderer>(*this));
GPU3D.SetCurrentRenderer(std::make_unique<SoftRenderer>(*this));
}
GPU3D.SetCurrentRenderer(GPU3D::GLRenderer::New(*this));
GPU3D.SetCurrentRenderer(GLRenderer::New(*this));
if (!GPU3D.GetCurrentRenderer())
{
// Fallback on software renderer
CurGLCompositor.reset();
renderer = 0;
GPU3D.SetCurrentRenderer(std::make_unique<GPU3D::SoftRenderer>(*this));
GPU3D.SetCurrentRenderer(std::make_unique<SoftRenderer>(*this));
}
}
else
#endif
{
GPU3D.SetCurrentRenderer(std::make_unique<GPU3D::SoftRenderer>(*this));
GPU3D.SetCurrentRenderer(std::make_unique<SoftRenderer>(*this));
}
Renderer = renderer;