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Move all core types into namespaces (#1886)
* Reorganize namespaces - Most types are now moved into the `melonDS` namespace - Only good chance to do this for a while, since a big refactor is next * Fix the build
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@ -21,6 +21,8 @@
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#include "NDS.h"
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#include "GPU.h"
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namespace melonDS
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{
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using Platform::Log;
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using Platform::LogLevel;
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@ -84,8 +86,7 @@ using Platform::LogLevel;
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namespace GPU2D
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{
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Unit::Unit(u32 num, Melon::GPU& gpu) : Num(num), GPU(gpu)
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Unit::Unit(u32 num, melonDS::GPU& gpu) : Num(num), GPU(gpu)
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{
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}
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@ -722,3 +723,4 @@ void Unit::GetOBJVRAM(u8*& data, u32& mask)
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}
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}
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}
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