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Move all core types into namespaces (#1886)
* Reorganize namespaces - Most types are now moved into the `melonDS` namespace - Only good chance to do this for a while, since a big refactor is next * Fix the build
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@ -24,6 +24,8 @@
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#include "FIFO.h"
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#include "Platform.h"
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namespace melonDS
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{
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using Platform::Log;
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using Platform::LogLevel;
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@ -98,9 +100,6 @@ using Platform::LogLevel;
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// * additionally, some commands (BEGIN, LIGHT_VECTOR, BOXTEST) stall the polygon pipeline
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namespace GPU3D
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{
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const u8 CmdNumParams[256] =
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{
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// 0x00
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