Move all core types into namespaces (#1886)

* Reorganize namespaces

- Most types are now moved into the `melonDS` namespace
- Only good chance to do this for a while, since a big refactor is next

* Fix the build
This commit is contained in:
Jesse Talavera-Greenberg
2023-11-25 12:32:09 -05:00
committed by GitHub
parent 651b0f680c
commit 346dd4006e
178 changed files with 529 additions and 268 deletions

View File

@ -25,13 +25,9 @@
#include "Savestate.h"
#include "FIFO.h"
namespace Melon
namespace melonDS
{
struct RenderSettings;
}
namespace GPU3D
{
struct Vertex
{
@ -340,7 +336,7 @@ public:
// are more detailed "traits" that we can ask of the Renderer3D type
const bool Accelerated;
virtual void SetRenderSettings(const Melon::RenderSettings& settings) noexcept = 0;
virtual void SetRenderSettings(const RenderSettings& settings) noexcept = 0;
virtual void VCount144() {};