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Move all core types into namespaces (#1886)
* Reorganize namespaces - Most types are now moved into the `melonDS` namespace - Only good chance to do this for a while, since a big refactor is next * Fix the build
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@ -25,13 +25,9 @@
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#include "Savestate.h"
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#include "FIFO.h"
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namespace Melon
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namespace melonDS
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{
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struct RenderSettings;
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}
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namespace GPU3D
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{
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struct Vertex
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{
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@ -340,7 +336,7 @@ public:
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// are more detailed "traits" that we can ask of the Renderer3D type
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const bool Accelerated;
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virtual void SetRenderSettings(const Melon::RenderSettings& settings) noexcept = 0;
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virtual void SetRenderSettings(const RenderSettings& settings) noexcept = 0;
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virtual void VCount144() {};
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