Move all core types into namespaces (#1886)

* Reorganize namespaces

- Most types are now moved into the `melonDS` namespace
- Only good chance to do this for a while, since a big refactor is next

* Fix the build
This commit is contained in:
Jesse Talavera-Greenberg
2023-11-25 12:32:09 -05:00
committed by GitHub
parent 651b0f680c
commit 346dd4006e
178 changed files with 529 additions and 268 deletions

View File

@ -25,7 +25,7 @@
#include "GPU.h"
#include "GPU3D_OpenGL_shaders.h"
namespace GPU3D
namespace melonDS
{
bool GLRenderer::BuildRenderShader(u32 flags, const char* vs, const char* fs)
@ -97,14 +97,14 @@ void SetupDefaultTexParams(GLuint tex)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
GLRenderer::GLRenderer(Melon::GPU& gpu) noexcept : Renderer3D(true), GPU(gpu)
GLRenderer::GLRenderer(melonDS::GPU& gpu) noexcept : Renderer3D(true), GPU(gpu)
{
// GLRenderer::New() will be used to actually initialize the renderer;
// The various glDelete* functions silently ignore invalid IDs,
// so we can just let the destructor clean up a half-initialized renderer.
}
std::unique_ptr<GLRenderer> GLRenderer::New(Melon::GPU& gpu) noexcept
std::unique_ptr<GLRenderer> GLRenderer::New(melonDS::GPU& gpu) noexcept
{
assert(glEnable != nullptr);
@ -329,7 +329,7 @@ void GLRenderer::Reset()
{
}
void GLRenderer::SetRenderSettings(const Melon::RenderSettings& settings) noexcept
void GLRenderer::SetRenderSettings(const RenderSettings& settings) noexcept
{
int scale = settings.GL_ScaleFactor;