Move all core types into namespaces (#1886)

* Reorganize namespaces

- Most types are now moved into the `melonDS` namespace
- Only good chance to do this for a while, since a big refactor is next

* Fix the build
This commit is contained in:
Jesse Talavera-Greenberg
2023-11-25 12:32:09 -05:00
committed by GitHub
parent 651b0f680c
commit 346dd4006e
178 changed files with 529 additions and 268 deletions

View File

@ -21,7 +21,8 @@
#define kShaderHeader "#version 140"
namespace melonDS
{
const char* kClearVS = kShaderHeader R"(
in vec2 vPosition;
@ -802,5 +803,5 @@ void main()
gl_FragDepth = fZ;
}
)";
}
#endif // GPU3D_OPENGL_SHADERS_H