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Move all core types into namespaces (#1886)
* Reorganize namespaces - Most types are now moved into the `melonDS` namespace - Only good chance to do this for a while, since a big refactor is next * Fix the build
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@ -21,7 +21,8 @@
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#define kShaderHeader "#version 140"
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namespace melonDS
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{
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const char* kClearVS = kShaderHeader R"(
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in vec2 vPosition;
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@ -802,5 +803,5 @@ void main()
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gl_FragDepth = fZ;
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}
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)";
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}
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#endif // GPU3D_OPENGL_SHADERS_H
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