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Move all core types into namespaces (#1886)
* Reorganize namespaces - Most types are now moved into the `melonDS` namespace - Only good chance to do this for a while, since a big refactor is next * Fix the build
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@ -24,16 +24,16 @@
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#include <thread>
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#include <atomic>
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namespace GPU3D
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namespace melonDS
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{
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class SoftRenderer : public Renderer3D
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{
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public:
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SoftRenderer(Melon::GPU& gpu) noexcept;
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SoftRenderer(melonDS::GPU& gpu) noexcept;
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virtual ~SoftRenderer() override;
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virtual void Reset() override;
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virtual void SetRenderSettings(const Melon::RenderSettings& settings) noexcept override;
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virtual void SetRenderSettings(const RenderSettings& settings) noexcept override;
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virtual void VCount144() override;
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virtual void RenderFrame() override;
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@ -451,7 +451,7 @@ private:
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};
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Melon::GPU& GPU;
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melonDS::GPU& GPU;
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RendererPolygon PolygonList[2048];
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void TextureLookup(u32 texparam, u32 texpal, s16 s, s16 t, u16* color, u8* alpha);
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u32 RenderPixel(Polygon* polygon, u8 vr, u8 vg, u8 vb, s16 s, s16 t);
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