Move all core types into namespaces (#1886)

* Reorganize namespaces

- Most types are now moved into the `melonDS` namespace
- Only good chance to do this for a while, since a big refactor is next

* Fix the build
This commit is contained in:
Jesse Talavera-Greenberg
2023-11-25 12:32:09 -05:00
committed by GitHub
parent 651b0f680c
commit 346dd4006e
178 changed files with 529 additions and 268 deletions

View File

@ -24,16 +24,16 @@
#include <thread>
#include <atomic>
namespace GPU3D
namespace melonDS
{
class SoftRenderer : public Renderer3D
{
public:
SoftRenderer(Melon::GPU& gpu) noexcept;
SoftRenderer(melonDS::GPU& gpu) noexcept;
virtual ~SoftRenderer() override;
virtual void Reset() override;
virtual void SetRenderSettings(const Melon::RenderSettings& settings) noexcept override;
virtual void SetRenderSettings(const RenderSettings& settings) noexcept override;
virtual void VCount144() override;
virtual void RenderFrame() override;
@ -451,7 +451,7 @@ private:
};
Melon::GPU& GPU;
melonDS::GPU& GPU;
RendererPolygon PolygonList[2048];
void TextureLookup(u32 texparam, u32 texpal, s16 s, s16 t, u16* color, u8* alpha);
u32 RenderPixel(Polygon* polygon, u8 vr, u8 vg, u8 vb, s16 s, s16 t);