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Move all core types into namespaces (#1886)
* Reorganize namespaces - Most types are now moved into the `melonDS` namespace - Only good chance to do this for a while, since a big refactor is next * Fix the build
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@ -25,8 +25,7 @@
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#include "Platform.h"
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#include "PlatformOGL.h"
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namespace OpenGL
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namespace melonDS::OpenGL
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{
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bool BuildShaderProgram(const char* vs, const char* fs, GLuint* ids, const char* name);
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