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Move all core types into namespaces (#1886)
* Reorganize namespaces - Most types are now moved into the `melonDS` namespace - Only good chance to do this for a while, since a big refactor is next * Fix the build
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@ -89,11 +89,11 @@ public:
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void setXFlip(bool flip);
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void captureFrame(u32* frame, int width, int height, bool yuv);
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void captureFrame(melonDS::u32* frame, int width, int height, bool yuv);
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void feedFrame(u32* frame, int width, int height, bool yuv);
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void feedFrame_UYVY(u32* frame, int width, int height);
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void feedFrame_NV12(u8* planeY, u8* planeUV, int width, int height);
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void feedFrame(melonDS::u32* frame, int width, int height, bool yuv);
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void feedFrame_UYVY(melonDS::u32* frame, int width, int height);
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void feedFrame_NV12(melonDS::u8* planeY, melonDS::u8* planeUV, int width, int height);
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signals:
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void camStartSignal();
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@ -120,15 +120,15 @@ private:
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int frameWidth, frameHeight;
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bool frameFormatYUV;
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u32* frameBuffer;
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u32* tempFrameBuffer;
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melonDS::u32* frameBuffer;
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melonDS::u32* tempFrameBuffer;
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QMutex frameMutex;
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bool xFlip;
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void copyFrame_Straight(u32* src, int swidth, int sheight, u32* dst, int dwidth, int dheight, bool xflip, bool yuv);
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void copyFrame_RGBtoYUV(u32* src, int swidth, int sheight, u32* dst, int dwidth, int dheight, bool xflip);
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void copyFrame_YUVtoRGB(u32* src, int swidth, int sheight, u32* dst, int dwidth, int dheight, bool xflip);
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void copyFrame_Straight(melonDS::u32* src, int swidth, int sheight, melonDS::u32* dst, int dwidth, int dheight, bool xflip, bool yuv);
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void copyFrame_RGBtoYUV(melonDS::u32* src, int swidth, int sheight, melonDS::u32* dst, int dwidth, int dheight, bool xflip);
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void copyFrame_YUVtoRGB(melonDS::u32* src, int swidth, int sheight, melonDS::u32* dst, int dwidth, int dheight, bool xflip);
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};
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#endif // CAMERAMANAGER_H
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