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https://github.com/melonDS-emu/melonDS.git
synced 2025-07-23 06:10:03 -06:00
fix sprite y-flip
also, meaningless shenanigans
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@ -78,6 +78,7 @@ private:
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u8 WindowMask[256] __attribute__((aligned (8)));
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u32 OBJLine[256] __attribute__((aligned (8)));
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u8 OBJWindow[256] __attribute__((aligned (8)));
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u8 OBJIndex[256] __attribute__((aligned (8)));
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u32 NumSprites;
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@ -156,8 +157,8 @@ private:
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void ApplySpriteMosaicX();
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void InterleaveSprites(u32 prio);
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template<bool window> void DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, s32 ypos);
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template<bool window> void DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, s32 ypos);
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template<bool window> void DrawSprite_Rotscale(u32 num, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, s32 ypos);
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template<bool window> void DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s32 ypos);
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void DoCapture(u32 line, u32 width);
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