mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-07-21 21:31:00 -06:00
* fix GXFIFO decoding
* proper SwapBuffers implementation * fix polygon clipping * misc fixes
This commit is contained in:
109
GPU3D_Soft.cpp
109
GPU3D_Soft.cpp
@ -50,9 +50,9 @@ void RenderPolygon(Polygon* polygon)
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{
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int nverts = polygon->NumVertices;
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int vtop, vbot;
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int vtop = 0, vbot = 0;
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s32 ytop = 191, ybot = 0;
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s32 scrcoords[10][3];
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s32 scrcoords[10][4];
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// find the topmost and bottommost vertices of the polygon
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@ -60,14 +60,36 @@ void RenderPolygon(Polygon* polygon)
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{
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Vertex* vtx = polygon->Vertices[i];
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s32 scrX = (((vtx->Position[0] + 0x1000) * Viewport[2]) >> 13) + Viewport[0];
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s32 scrY = (((vtx->Position[1] + 0x1000) * Viewport[3]) >> 13) + Viewport[1];
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s32 w_inv;
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if (vtx->Position[3] == 0)
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{
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w_inv = 0x1000; // checkme
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printf("!! W=0\n");
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}
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else
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w_inv = 0x1000000 / vtx->Position[3];
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if (vtx->Position[3] < 0) printf("!!! W=%d\n", vtx->Position[3]);
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s32 posX = (vtx->Position[0] * w_inv) >> 12;
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s32 posY = (vtx->Position[1] * w_inv) >> 12;
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s32 posZ = (vtx->Position[2] * w_inv) >> 12;
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//s32 posX = vtx->Position[0];
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//s32 posY = vtx->Position[1];
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s32 scrX = (((posX + 0x1000) * Viewport[2]) >> 13) + Viewport[0];
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s32 scrY = (((posY + 0x1000) * Viewport[3]) >> 13) + Viewport[1];
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s32 scrZ = (vtx->Position[2] + 0x1000) >> 1;
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if (scrX > 255) scrX = 255;
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if (scrY > 191) scrY = 191;
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if (scrZ > 0xFFF) scrZ = 0xFFF;
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if (scrX < 0) { printf("!! bad X %d\n", scrX); scrX = 0;}
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if (scrY < 0) { printf("!! bad Y %d\n", scrY); scrY = 0;}
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scrcoords[i][0] = scrX;
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scrcoords[i][1] = 191 - scrY;
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scrcoords[i][2] = 0; // TODO: Z
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scrcoords[i][2] = scrZ;
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scrcoords[i][3] = vtx->Position[3];
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if (scrcoords[i][1] < ytop)
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{
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@ -79,6 +101,8 @@ void RenderPolygon(Polygon* polygon)
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ybot = scrcoords[i][1];
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vbot = i;
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}
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//if (vtx->Color[0]==63 && vtx->Color[1]==0 && vtx->Color[2]==0)
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//printf("v%d: %d,%d W=%d\n", i, scrX, 191-scrY, vtx->Position[3]);
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}
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// draw, line per line
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@ -103,28 +127,33 @@ void RenderPolygon(Polygon* polygon)
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for (s32 y = ytop; y <= ybot; y++)
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{
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if (y == scrcoords[lnext][1] && y < ybot)
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if (y < ybot)
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{
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lcur++;
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if (lcur >= nverts) lcur = 0;
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while (y == scrcoords[lnext][1])
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{
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lcur++;
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if (lcur >= nverts) lcur = 0;
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lnext = lcur + 1;
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if (lnext >= nverts) lnext = 0;
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lnext = lcur + 1;
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if (lnext >= nverts) lnext = 0;
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//lstep = ((scrcoords[lnext][0] - scrcoords[lcur][0]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
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//xmin = scrcoords[lcur][0] << 12;
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}
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//lstep = ((scrcoords[lnext][0] - scrcoords[lcur][0]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
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//xmin = scrcoords[lcur][0] << 12;
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if (lcur == vbot) break;
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}
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if (y == scrcoords[rnext][1] && y < ybot)
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{
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rcur--;
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if (rcur < 0) rcur = nverts - 1;
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while (y == scrcoords[rnext][1])
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{
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rcur--;
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if (rcur < 0) rcur = nverts - 1;
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rnext = rcur - 1;
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if (rnext < 0) rnext = nverts - 1;
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rnext = rcur - 1;
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if (rnext < 0) rnext = nverts - 1;
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//rstep = ((scrcoords[rnext][0] - scrcoords[rcur][0]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);
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//xmax = scrcoords[rcur][0] << 12;
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//rstep = ((scrcoords[rnext][0] - scrcoords[rcur][0]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);
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//xmax = scrcoords[rcur][0] << 12;
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if (rcur == vbot) break;
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}
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}
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Vertex* vlcur = polygon->Vertices[lcur];
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@ -147,6 +176,12 @@ void RenderPolygon(Polygon* polygon)
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s32 xl = scrcoords[lcur][0] + (((scrcoords[lnext][0] - scrcoords[lcur][0]) * lfactor) >> 12);
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s32 xr = scrcoords[rcur][0] + (((scrcoords[rnext][0] - scrcoords[rcur][0]) * rfactor) >> 12);
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//if (vlcur->Color[0]==0 && vlcur->Color[1]==63 && vlcur->Color[2]==0)
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// printf("y:%d xleft:%d xright:%d %d,%d %d,%d\n", y, xl, xr, lcur, rcur, vtop, vbot);
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//s32 zl = scrcoords[lcur][3] + (((scrcoords[lnext][3] - scrcoords[lcur][3]) * lfactor) >> 12);
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//s32 zr = scrcoords[rcur][3] + (((scrcoords[rnext][3] - scrcoords[rcur][3]) * rfactor) >> 12);
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u8 rl = vlcur->Color[0] + (((vlnext->Color[0] - vlcur->Color[0]) * lfactor) >> 12);
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u8 gl = vlcur->Color[1] + (((vlnext->Color[1] - vlcur->Color[1]) * lfactor) >> 12);
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u8 bl = vlcur->Color[2] + (((vlnext->Color[2] - vlcur->Color[2]) * lfactor) >> 12);
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@ -165,11 +200,31 @@ void RenderPolygon(Polygon* polygon)
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{
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s32 xfactor = (x - xl) * xdiv;
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//s32 z = (zl << 12) + ((zr - zl) * xfactor);
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//z = zl + (((zr - zl) * xfactor) >> 12);
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//s32 z_inv = ((z>>12)==0) ? 0x1000 : 0x1000000 / (z >> 12);
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//xfactor = (xfactor * z_inv) >> 12;
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//xfactor = (xfactor << 12) / z;
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// TODO: get rid of this shit
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if (x<0 || x>255 || y<0 || y>191)
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{
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//printf("BAD COORDS!! %d %d\n", x, y);
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x = 0; y = 0;
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}
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u8* pixel = &ColorBuffer[((256*y) + x) * 4];
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pixel[0] = rl + (((rr - rl) * xfactor) >> 12);
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pixel[1] = gl + (((gr - gl) * xfactor) >> 12);
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pixel[2] = bl + (((br - bl) * xfactor) >> 12);
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pixel[3] = 31;
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pixel[3] = 31; // TODO: alpha
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// Z debug
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/*u8 zerp = (z * 63) / 0xFFFFFF;
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pixel[0] = zerp;
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pixel[1] = zerp;
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pixel[2] = zerp;*/
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}
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}
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}
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@ -180,11 +235,19 @@ void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys)
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for (int i = 0; i < 256*192; i++)
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{
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((u32*)ColorBuffer)[i] = 0x1F000000;
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((u32*)ColorBuffer)[i] = 0x00000000;
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}
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for (int i = 0; i < npolys; i++)
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{
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/*printf("polygon %d: %d %d %d\n", i, polygons[i].Vertices[0]->Color[0], polygons[i].Vertices[0]->Color[1], polygons[i].Vertices[0]->Color[2]);
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for (int j = 0; j < polygons[i].NumVertices; j++)
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printf(" %d: %f %f %f\n",
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j,
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polygons[i].Vertices[j]->Position[0]/4096.0f,
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polygons[i].Vertices[j]->Position[1]/4096.0f,
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polygons[i].Vertices[j]->Position[2]/4096.0f);
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*/
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RenderPolygon(&polygons[i]);
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}
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}
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