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remove glBindImageTexture (4.2)
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@ -112,8 +112,6 @@
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func(GLGETUNIFORMLOCATION, glGetUniformLocation); \
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func(GLGETUNIFORMBLOCKINDEX, glGetUniformBlockIndex); \
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\
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func(GLBINDIMAGETEXTURE, glBindImageTexture); \
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\
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func(GLDRAWBUFFERS, glDrawBuffers); \
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\
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func(GLBLENDFUNCSEPARATE, glBlendFuncSeparate); \
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