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get the OpenGL renderer going.
sorta. (also make the blackmagic_II branch obsolete in the process)
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@ -985,6 +985,8 @@ void StartScanline(u32 line)
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GPU2D_A->VBlank();
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GPU2D_B->VBlank();
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GPU3D::VBlank();
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if (Accelerated) GLCompositor::RenderFrame();
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}
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else if (VCount == 144)
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{
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