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get the OpenGL renderer going.
sorta. (also make the blackmagic_II branch obsolete in the process)
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@ -728,6 +728,8 @@ u32 GPU2D::ColorComposite(int i, u32 val1, u32 val2)
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case 3: return ColorBrightnessDown(val1, EVY);
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case 4: return ColorBlend5(val1, val2);
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}
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return val1;
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}
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