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get the OpenGL renderer going.
sorta. (also make the blackmagic_II branch obsolete in the process)
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@ -616,7 +616,7 @@ int InitRenderer(bool hasGL)
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if (!GLRenderer::Init())
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renderer = 0;
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}
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printf("renderer: %d\n", renderer);
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if (renderer == 0) SoftRenderer::Init();
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Renderer = renderer;
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