mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2024-11-14 13:27:41 -07:00
approximate time of dispcnt underflow bit update
This commit is contained in:
parent
1c24fe03c2
commit
36f555db33
36
src/GPU.cpp
36
src/GPU.cpp
@ -30,15 +30,17 @@ namespace melonDS
|
||||
using Platform::Log;
|
||||
using Platform::LogLevel;
|
||||
|
||||
#define LINE_CYCLES (355*6)
|
||||
#define LINE_CYCLES (355*6)
|
||||
#define HBLANK_CYCLES (48+(256*6))
|
||||
#define FRAME_CYCLES (LINE_CYCLES * 263)
|
||||
#define READ_CYCLES (520) // CHECKME: Probably off by a little bit
|
||||
|
||||
enum
|
||||
{
|
||||
LCD_StartHBlank = 0,
|
||||
LCD_StartScanline,
|
||||
LCD_FinishFrame,
|
||||
LCD_ReadScanline,
|
||||
};
|
||||
|
||||
|
||||
@ -73,6 +75,8 @@ GPU::GPU(melonDS::NDS& nds, std::unique_ptr<Renderer3D>&& renderer3d, std::uniqu
|
||||
NDS.RegisterEventFunc(Event_LCD, LCD_StartHBlank, MemberEventFunc(GPU, StartHBlank));
|
||||
NDS.RegisterEventFunc(Event_LCD, LCD_StartScanline, MemberEventFunc(GPU, StartScanline));
|
||||
NDS.RegisterEventFunc(Event_LCD, LCD_FinishFrame, MemberEventFunc(GPU, FinishFrame));
|
||||
NDS.RegisterEventFunc(Event_LCD, LCD_ReadScanline, MemberEventFunc(GPU, ReadScanline));
|
||||
NDS.RegisterEventFunc(Event_DisplayFIFO, 0, MemberEventFunc(GPU, DisplayFIFO));
|
||||
NDS.RegisterEventFunc(Event_DisplayFIFO, 0, MemberEventFunc(GPU, DisplayFIFO));
|
||||
|
||||
InitFramebuffers();
|
||||
@ -85,6 +89,7 @@ GPU::~GPU() noexcept
|
||||
NDS.UnregisterEventFunc(Event_LCD, LCD_StartHBlank);
|
||||
NDS.UnregisterEventFunc(Event_LCD, LCD_StartScanline);
|
||||
NDS.UnregisterEventFunc(Event_LCD, LCD_FinishFrame);
|
||||
NDS.UnregisterEventFunc(Event_LCD, LCD_ReadScanline);
|
||||
NDS.UnregisterEventFunc(Event_DisplayFIFO, 0);
|
||||
}
|
||||
|
||||
@ -910,11 +915,10 @@ void GPU::StartHBlank(u32 line) noexcept
|
||||
|
||||
if (DispStat[0] & (1<<4)) NDS.SetIRQ(0, IRQ_HBlank);
|
||||
if (DispStat[1] & (1<<4)) NDS.SetIRQ(1, IRQ_HBlank);
|
||||
|
||||
if (VCount < 262)
|
||||
NDS.ScheduleEvent(Event_LCD, true, (LINE_CYCLES - HBLANK_CYCLES), LCD_StartScanline, line+1);
|
||||
if (VCount == 262 || VCount < 191) // this is probably wrong, but i haven't dug deep enough to prove it yet
|
||||
NDS.ScheduleEvent(Event_LCD, true, (LINE_CYCLES - HBLANK_CYCLES - READ_CYCLES), LCD_ReadScanline, line);
|
||||
else
|
||||
NDS.ScheduleEvent(Event_LCD, true, (LINE_CYCLES - HBLANK_CYCLES), LCD_FinishFrame, line+1);
|
||||
NDS.ScheduleEvent(Event_LCD, true, (LINE_CYCLES - HBLANK_CYCLES), LCD_StartScanline, line+1);
|
||||
}
|
||||
|
||||
void GPU::FinishFrame(u32 lines) noexcept
|
||||
@ -949,6 +953,19 @@ void GPU::BlankFrame() noexcept
|
||||
TotalScanlines = 263;
|
||||
}
|
||||
|
||||
void GPU::ReadScanline(u32 line) noexcept
|
||||
{
|
||||
int scanline;
|
||||
scanline = (VCount == 262 ? 0 : (line+1));
|
||||
GPU3D.ScanlineSync(scanline);
|
||||
if (GPU3D.UnderflowFlagVCount == scanline) GPU3D.DispCnt |= (1<<12);
|
||||
|
||||
if (VCount != 262)
|
||||
NDS.ScheduleEvent(Event_LCD, true, READ_CYCLES, LCD_StartScanline, line+1);
|
||||
else
|
||||
NDS.ScheduleEvent(Event_LCD, true, READ_CYCLES, LCD_FinishFrame, line+1);
|
||||
}
|
||||
|
||||
void GPU::StartScanline(u32 line) noexcept
|
||||
{
|
||||
if (line == 0)
|
||||
@ -1002,13 +1019,6 @@ void GPU::StartScanline(u32 line) noexcept
|
||||
NDS.ScheduleEvent(Event_DisplayFIFO, false, 32, 0, 0);
|
||||
}
|
||||
|
||||
if (VCount == GPU3D.UnderflowFlagVCount)
|
||||
{
|
||||
// appears to get set the vcount before the underflow occured?
|
||||
// probably gets updated the instant the underflow happened, which might be annoying to work out with precision.
|
||||
GPU3D.DispCnt |= (1<<12);
|
||||
}
|
||||
|
||||
if (VCount == 262)
|
||||
{
|
||||
// frame end
|
||||
@ -1020,7 +1030,7 @@ void GPU::StartScanline(u32 line) noexcept
|
||||
{
|
||||
if (VCount == 192)
|
||||
{
|
||||
// in reality rendering already finishes at line 144
|
||||
// in reality rendering already finishes at line 144 (can take up to ~191 depending on load)
|
||||
// and games might already start to modify texture memory.
|
||||
// That doesn't matter for us because we cache the entire
|
||||
// texture memory anyway and only update it before the start
|
||||
|
@ -506,6 +506,7 @@ public:
|
||||
void BlankFrame() noexcept;
|
||||
void StartScanline(u32 line) noexcept;
|
||||
void StartHBlank(u32 line) noexcept;
|
||||
void ReadScanline(u32 line) noexcept;
|
||||
|
||||
void DisplayFIFO(u32 x) noexcept;
|
||||
|
||||
|
@ -2547,6 +2547,10 @@ void GPU3D::SetRenderXPos(u16 xpos) noexcept
|
||||
RenderXPos = xpos & 0x01FF;
|
||||
}
|
||||
|
||||
void GPU3D::ScanlineSync(int line) noexcept
|
||||
{
|
||||
CurrentRenderer->ScanlineSync(line);
|
||||
}
|
||||
|
||||
u32* GPU3D::GetLine(int line) noexcept
|
||||
{
|
||||
|
@ -114,6 +114,7 @@ public:
|
||||
|
||||
void SetRenderXPos(u16 xpos) noexcept;
|
||||
[[nodiscard]] u16 GetRenderXPos() const noexcept { return RenderXPos; }
|
||||
void ScanlineSync(int line) noexcept;
|
||||
u32* GetLine(int line) noexcept;
|
||||
|
||||
void WriteToGXFIFO(u32 val) noexcept;
|
||||
@ -454,6 +455,7 @@ public:
|
||||
virtual void RenderFrame(GPU& gpu) = 0;
|
||||
virtual void RestartFrame(GPU& gpu) {};
|
||||
virtual u32* GetLine(int line) = 0;
|
||||
virtual void ScanlineSync(int line) {};
|
||||
virtual void Blit(const GPU& gpu) {};
|
||||
virtual void PrepareCaptureFrame() {}
|
||||
protected:
|
||||
|
@ -1959,7 +1959,7 @@ void SoftRenderer::FinishPushScanline(s32 y, s32 pixelsremain)
|
||||
RasterTiming += std::clamp(ScanlineTimeout - RasterTiming, 0, 12);\
|
||||
\
|
||||
/* set the underflow flag if one of the scanlines came within 14 cycles of visible underflow */\
|
||||
if ((ScanlineTimeout <= RasterTiming) && (gpu.GPU3D.UnderflowFlagVCount == (u16)-1)) gpu.GPU3D.UnderflowFlagVCount = y-1;
|
||||
if ((ScanlineTimeout <= RasterTiming) && (gpu.GPU3D.UnderflowFlagVCount == (u16)-1)) gpu.GPU3D.UnderflowFlagVCount = y - (y&1 ? 0 : 1);
|
||||
|
||||
void SoftRenderer::RenderPolygonsFast(GPU& gpu, Polygon** polygons, int npolys)
|
||||
{
|
||||
@ -2156,8 +2156,7 @@ void SoftRenderer::RenderThreadFunc(GPU& gpu)
|
||||
RenderThreadRendering = false;
|
||||
}
|
||||
}
|
||||
|
||||
u32* SoftRenderer::GetLine(int line)
|
||||
void SoftRenderer::ScanlineSync(int line)
|
||||
{
|
||||
if (RenderThreadRunning.load(std::memory_order_relaxed))
|
||||
{
|
||||
@ -2167,7 +2166,10 @@ u32* SoftRenderer::GetLine(int line)
|
||||
// so we don't need to wait for a specific row)
|
||||
Platform::Semaphore_Wait(Sema_ScanlineCount);
|
||||
}
|
||||
}
|
||||
|
||||
u32* SoftRenderer::GetLine(int line)
|
||||
{
|
||||
return &FinalBuffer[line * ScanlineWidth];
|
||||
}
|
||||
|
||||
|
@ -40,6 +40,7 @@ public:
|
||||
void RenderFrame(GPU& gpu) override;
|
||||
void RestartFrame(GPU& gpu) override;
|
||||
u32* GetLine(int line) override;
|
||||
void ScanlineSync(int line) override;
|
||||
|
||||
void SetupRenderThread(GPU& gpu);
|
||||
void EnableRenderThread();
|
||||
|
Loading…
Reference in New Issue
Block a user