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Implement in-memory savestates (#1693)
* Refactor Savestate::Var{8,16,32,64} - They now delegate to VarArray - They're declared in the class header so they're likely to be inlined * First crack at refactoring Savestate to work in-memory - Well, third, but who's counting? * Implement Savestate::Finish * Remove the VersionMajor and VersionMinor fields - Instead, pull their values directly from the savestate buffer * Mark a new constructor as explicit * Rename Reset to Rewind * Fix a linebreak * Implement Savestate::Rewind * Add ROMManager::ClearBackupState * Refactor ROMManager to use the refactored Savestate * Capitalize "Least" - It was driving me nuts * Add a log call * Increase default Savestate buffer length to 32MB * Use C-style file I/O instead of C++-style - Dumping bytes to a file with C++'s standard library is a MONSTROUS PAIN IN THE ASS * Quote the savestate's file path for clarity * Write the savestate's length into the header * Add some extra logging calls * Fix section-loading * Remove the deprecated Savestate constructor * Convert a char* to a u32 with memcpy, not a cast * Fix section-handling in loads * Include <cstring> in Savestate.h - This was causing a build error on Linux
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@ -19,6 +19,7 @@
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#ifndef SAVESTATE_H
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#define SAVESTATE_H
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#include <cstring>
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#include <string>
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#include <stdio.h>
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#include "types.h"
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@ -29,37 +30,92 @@
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class Savestate
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{
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public:
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Savestate(const std::string& filename, bool save);
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static constexpr u32 DEFAULT_SIZE = 32 * 1024 * 1024; // 32 MB
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Savestate(void* buffer, u32 size, bool save);
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explicit Savestate(u32 initial_size = DEFAULT_SIZE);
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~Savestate();
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bool Error;
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bool Saving;
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u32 VersionMajor;
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u32 VersionMinor;
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u32 CurSection;
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void Section(const char* magic);
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void Var8(u8* var);
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void Var16(u16* var);
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void Var32(u32* var);
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void Var64(u64* var);
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void Var8(u8* var)
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{
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VarArray(var, sizeof(*var));
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}
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void Var16(u16* var)
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{
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VarArray(var, sizeof(*var));
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}
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void Var32(u32* var)
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{
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VarArray(var, sizeof(*var));
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}
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void Var64(u64* var)
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{
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VarArray(var, sizeof(*var));
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}
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void Bool32(bool* var);
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void VarArray(void* data, u32 len);
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bool IsAtleastVersion(u32 major, u32 minor)
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void Finish();
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// TODO rewinds the stream
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void Rewind(bool save);
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bool IsAtLeastVersion(u32 major, u32 minor)
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{
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if (VersionMajor > major) return true;
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if (VersionMajor == major && VersionMinor >= minor) return true;
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u16 major_version = MajorVersion();
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if (MajorVersion() > major) return true;
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if (major_version == major && MinorVersion() >= minor) return true;
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return false;
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}
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void* Buffer() { return buffer; }
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[[nodiscard]] const void* Buffer() const { return buffer; }
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[[nodiscard]] u32 BufferLength() const { return buffer_length; }
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[[nodiscard]] u32 Length() const { return buffer_offset; }
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[[nodiscard]] u16 MajorVersion() const
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{
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// major version is stored at offset 0x04
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u16 major = 0;
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memcpy(&major, buffer + 0x04, sizeof(major));
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return major;
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}
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[[nodiscard]] u16 MinorVersion() const
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{
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// minor version is stored at offset 0x06
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u16 minor = 0;
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memcpy(&minor, buffer + 0x06, sizeof(minor));
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return minor;
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}
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private:
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FILE* file;
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static constexpr u32 NO_SECTION = 0xffffffff;
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void CloseCurrentSection();
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bool Resize(u32 new_length);
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void WriteSavestateHeader();
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void WriteStateLength();
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u32 FindSection(const char* magic) const;
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u8* buffer;
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u32 buffer_offset;
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u32 buffer_length;
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bool buffer_owned;
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bool finished;
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};
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#endif // SAVESTATE_H
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