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https://github.com/melonDS-emu/melonDS.git
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lay base for OSD
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@ -46,6 +46,8 @@
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#include "../Savestate.h"
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#include "OSD.h"
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// savestate slot mapping
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// 1-8: regular slots (quick access)
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@ -972,6 +974,8 @@ void OnAreaDraw(uiAreaHandler* handler, uiArea* area, uiAreaDrawParams* params)
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uiRect top = {0, 0, 256, 192};
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uiRect bot = {0, 0, 256, 192};
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//OSD::test(GPU::Framebuffer[frontbuf][0]);
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uiDrawBitmapUpdate(ScreenBitmap[0], GPU::Framebuffer[frontbuf][0]);
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uiDrawBitmapUpdate(ScreenBitmap[1], GPU::Framebuffer[frontbuf][1]);
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