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software renderer: fix rendering of line polygons. fixes #350
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@ -66,6 +66,8 @@ typedef struct
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bool IsShadowMask;
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bool IsShadow;
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int Type; // 0=polygon 1=horizontal line 2=vertical line 3=diagonal line 4=point
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u32 VTop, VBottom; // vertex indices
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s32 YTop, YBottom; // Y coords
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s32 XTop, XBottom; // associated X coords
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