start 3D rendering at scanline 215. fixes Worms2D.

This commit is contained in:
StapleButter
2017-03-21 11:45:12 +01:00
parent cc86aa57ae
commit 3dd79d63f1
3 changed files with 34 additions and 1 deletions

View File

@ -729,6 +729,10 @@ void StartScanline(u32 line)
GPU2D_B->VBlank();
GPU3D::VBlank();
}
else if (line == 215)
{
GPU3D::VCount215();
}
}
NDS::ScheduleEvent(NDS::Event_LCD, true, HBLANK_CYCLES, StartHBlank, line);