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start 3D rendering at scanline 215. fixes Worms2D.
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@ -729,6 +729,10 @@ void StartScanline(u32 line)
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GPU2D_B->VBlank();
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GPU3D::VBlank();
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}
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else if (line == 215)
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{
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GPU3D::VCount215();
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}
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}
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NDS::ScheduleEvent(NDS::Event_LCD, true, HBLANK_CYCLES, StartHBlank, line);
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