This commit is contained in:
Nadia Holmquist Pedersen 2021-08-17 00:56:50 +02:00
parent 2aeb452dfb
commit 415ab22f3a

View File

@ -192,11 +192,13 @@ void SetBias(u16 bias)
Bias = bias;
}
void SetApplyBias(bool enable) {
void SetApplyBias(bool enable)
{
ApplyBias = enable;
}
void SetDegrade10Bit(bool enable) {
void SetDegrade10Bit(bool enable)
{
Degrade10Bit = enable;
}
@ -803,7 +805,7 @@ void Mix(u32 dummy)
// Add SOUNDBIAS value
// The value used by all commercial games is 0x200, so we subtract that so it won't offset the final sound output.
if (ApplyBias == true)
if (ApplyBias)
{
leftoutput += (Bias << 6) - 0x8000;
rightoutput += (Bias << 6) - 0x8000;