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https://github.com/melonDS-emu/melonDS.git
synced 2024-11-14 13:27:41 -07:00
nvm ill just shove it into hblank
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28
src/GPU.cpp
28
src/GPU.cpp
@ -33,14 +33,12 @@ using Platform::LogLevel;
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#define LINE_CYCLES (355*6)
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#define HBLANK_CYCLES (48+(256*6))
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#define FRAME_CYCLES (LINE_CYCLES * 263)
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#define READ_CYCLES (520) // CHECKME: Probably off by a little bit
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enum
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{
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LCD_StartHBlank = 0,
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LCD_StartScanline,
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LCD_FinishFrame,
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LCD_ReadScanline,
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};
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@ -75,7 +73,6 @@ GPU::GPU(melonDS::NDS& nds, std::unique_ptr<Renderer3D>&& renderer3d, std::uniqu
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NDS.RegisterEventFunc(Event_LCD, LCD_StartHBlank, MemberEventFunc(GPU, StartHBlank));
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NDS.RegisterEventFunc(Event_LCD, LCD_StartScanline, MemberEventFunc(GPU, StartScanline));
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NDS.RegisterEventFunc(Event_LCD, LCD_FinishFrame, MemberEventFunc(GPU, FinishFrame));
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NDS.RegisterEventFunc(Event_LCD, LCD_ReadScanline, MemberEventFunc(GPU, ReadScanline));
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NDS.RegisterEventFunc(Event_DisplayFIFO, 0, MemberEventFunc(GPU, DisplayFIFO));
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NDS.RegisterEventFunc(Event_DisplayFIFO, 0, MemberEventFunc(GPU, DisplayFIFO));
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@ -89,7 +86,6 @@ GPU::~GPU() noexcept
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NDS.UnregisterEventFunc(Event_LCD, LCD_StartHBlank);
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NDS.UnregisterEventFunc(Event_LCD, LCD_StartScanline);
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NDS.UnregisterEventFunc(Event_LCD, LCD_FinishFrame);
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NDS.UnregisterEventFunc(Event_LCD, LCD_ReadScanline);
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NDS.UnregisterEventFunc(Event_DisplayFIFO, 0);
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}
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@ -884,6 +880,11 @@ void GPU::StartHBlank(u32 line) noexcept
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DispStat[0] |= (1<<1);
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DispStat[1] |= (1<<1);
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// not the correct timing, but... close enough i guess?
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int scanline = (VCount == 262 ? 0 : (line+1));
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GPU3D.ScanlineSync(scanline);
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if (GPU3D.UnderflowFlagVCount == scanline) GPU3D.DispCnt |= (1<<12);
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if (VCount < 192)
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{
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// draw
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@ -915,10 +916,10 @@ void GPU::StartHBlank(u32 line) noexcept
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if (DispStat[0] & (1<<4)) NDS.SetIRQ(0, IRQ_HBlank);
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if (DispStat[1] & (1<<4)) NDS.SetIRQ(1, IRQ_HBlank);
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if (VCount == 262 || VCount < 191) // this is probably wrong, but i haven't dug deep enough to prove it yet
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NDS.ScheduleEvent(Event_LCD, true, (LINE_CYCLES - HBLANK_CYCLES - READ_CYCLES), LCD_ReadScanline, line);
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else
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if (VCount < 262)
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NDS.ScheduleEvent(Event_LCD, true, (LINE_CYCLES - HBLANK_CYCLES), LCD_StartScanline, line+1);
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else
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NDS.ScheduleEvent(Event_LCD, true, (LINE_CYCLES - HBLANK_CYCLES), LCD_FinishFrame, line+1);
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}
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void GPU::FinishFrame(u32 lines) noexcept
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@ -953,19 +954,6 @@ void GPU::BlankFrame() noexcept
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TotalScanlines = 263;
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}
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void GPU::ReadScanline(u32 line) noexcept
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{
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int scanline;
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scanline = (VCount == 262 ? 0 : (line+1));
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GPU3D.ScanlineSync(scanline);
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if (GPU3D.UnderflowFlagVCount == scanline) GPU3D.DispCnt |= (1<<12);
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if (VCount != 262)
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NDS.ScheduleEvent(Event_LCD, true, READ_CYCLES, LCD_StartScanline, line+1);
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else
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NDS.ScheduleEvent(Event_LCD, true, READ_CYCLES, LCD_FinishFrame, line+1);
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}
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void GPU::StartScanline(u32 line) noexcept
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{
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if (line == 0)
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@ -506,7 +506,6 @@ public:
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void BlankFrame() noexcept;
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void StartScanline(u32 line) noexcept;
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void StartHBlank(u32 line) noexcept;
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void ReadScanline(u32 line) noexcept;
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void DisplayFIFO(u32 x) noexcept;
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@ -2158,7 +2158,7 @@ void SoftRenderer::RenderThreadFunc(GPU& gpu)
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}
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void SoftRenderer::ScanlineSync(int line)
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{
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if (RenderThreadRunning.load(std::memory_order_relaxed))
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if (Accuracy && RenderThreadRunning.load(std::memory_order_relaxed))
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{
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if (line < 192)
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// We need a scanline, so let's wait for the render thread to finish it.
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@ -2170,6 +2170,14 @@ void SoftRenderer::ScanlineSync(int line)
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u32* SoftRenderer::GetLine(int line)
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{
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if (!Accuracy && RenderThreadRunning.load(std::memory_order_relaxed))
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{
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if (line < 192)
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// We need a scanline, so let's wait for the render thread to finish it.
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// (both threads process scanlines from top-to-bottom,
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// so we don't need to wait for a specific row)
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Platform::Semaphore_Wait(Sema_ScanlineCount);
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}
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return &FinalBuffer[line * ScanlineWidth];
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}
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