holds true when slopes are vertical and y > 50

This commit is contained in:
Jaklyy 2023-12-09 08:19:43 -05:00
parent 8e2c9cbff6
commit 447cd50422

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@ -32,12 +32,12 @@ class GPU;
// numbers based on 339 poly 64-172 horiz. line poly // numbers based on 339 poly 64-172 horiz. line poly
static constexpr int RasterTimingCap = 51116; static constexpr int RasterTimingCap = 51116;
static constexpr int PerPolyTiming = 12; static constexpr int PerPolyTiming = 12; // should be correct for *most* line polygons
static constexpr int PerScanlineTiming = 1064; static constexpr int PerPixelTiming = 1; // does not apply to the first 4 pixels in a polygon (per scanline?)
static constexpr int PerScanlineRecup = 2010;//1910; static constexpr int PerScanlineTiming = 1064;// approximate currently, used to calc RDLines
static constexpr int PerScanlineRecup = 2112; // seems to check out?
//static constexpr int EmptyPolyScanline; //static constexpr int EmptyPolyScanline;
//static constexpr int FirstPixelTiming; //static constexpr int FirstPixelTiming;
static constexpr int PerPixelTiming = 1;
struct Vertex struct Vertex
{ {