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holds true when slopes are vertical and y > 50
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@ -32,12 +32,12 @@ class GPU;
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// numbers based on 339 poly 64-172 horiz. line poly
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static constexpr int RasterTimingCap = 51116;
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static constexpr int PerPolyTiming = 12;
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static constexpr int PerScanlineTiming = 1064;
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static constexpr int PerScanlineRecup = 2010;//1910;
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static constexpr int PerPolyTiming = 12; // should be correct for *most* line polygons
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static constexpr int PerPixelTiming = 1; // does not apply to the first 4 pixels in a polygon (per scanline?)
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static constexpr int PerScanlineTiming = 1064;// approximate currently, used to calc RDLines
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static constexpr int PerScanlineRecup = 2112; // seems to check out?
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//static constexpr int EmptyPolyScanline;
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//static constexpr int FirstPixelTiming;
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static constexpr int PerPixelTiming = 1;
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struct Vertex
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{
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