Refactor the GPU to be object-oriented (#1873)

* Refactor GPU3D to be an object

- Who has two thumbs and is the sworn enemy of global state? This guy!

* Refactor GPU itself to be an object

- Wow, it's used in a lot of places
- Also introduce a new `Melon` namespace for a few classes
- I expect other classes will be moved into `Melon` over time

* Change signature of Renderer3D::SetRenderSettings

- Make it noexcept, and its argument const

* Remove some stray whitespace
This commit is contained in:
Jesse Talavera-Greenberg
2023-11-09 15:54:51 -05:00
committed by GitHub
parent 88072a02c5
commit 4558be0d8e
25 changed files with 1513 additions and 1490 deletions

View File

@ -19,6 +19,7 @@
#ifndef NDS_H
#define NDS_H
#include <memory>
#include <string>
#include <memory>
#include <functional>
@ -40,6 +41,11 @@ class Wifi;
class AREngine;
namespace Melon
{
class GPU;
}
namespace NDS
{
@ -262,6 +268,7 @@ extern class RTC* RTC;
extern class Wifi* Wifi;
extern std::unique_ptr<NDSCart::NDSCartSlot> NDSCartSlot;
extern std::unique_ptr<GBACart::GBACartSlot> GBACartSlot;
extern std::unique_ptr<Melon::GPU> GPU;
extern class AREngine* AREngine;
const u32 ARM7WRAMSize = 0x10000;