implement fog correctly

also some base work for edgemarking
This commit is contained in:
Arisotura
2019-05-25 13:43:06 +02:00
parent 7cdeb7fa4e
commit 478ca019da
3 changed files with 58 additions and 13 deletions

View File

@ -102,6 +102,7 @@
\
func(GLBLENDFUNCSEPARATE, glBlendFuncSeparate); \
func(GLBLENDEQUATIONSEPARATE, glBlendEquationSeparate); \
func(GLBLENDCOLOR, glBlendColor); \
\
func(GLCOLORMASKI, glColorMaski); \
\