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be sure to always reset NormalPipeline
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@ -1638,6 +1638,7 @@ void ExecuteCommand()
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// commands that can run 6 cycles after a vertex
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if (VertexPipeline > 2) AddCycles((VertexPipeline - 2) + 1);
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else AddCycles(NormalPipeline + 1);
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NormalPipeline = 0;
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break;
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case 0x29:
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@ -1651,12 +1652,14 @@ void ExecuteCommand()
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// command that can run 8 cycles after a vertex
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if (VertexPipeline > 0) AddCycles(VertexPipeline + 1);
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else AddCycles(NormalPipeline + 1);
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NormalPipeline = 0;
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break;
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default:
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// all other commands can run 4 cycles after a vertex
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// no need to do much here since that is the minimum
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AddCycles(NormalPipeline + 1);
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NormalPipeline = 0;
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break;
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}
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}
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