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first attempt at threading the 3D renderer
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@ -721,6 +721,10 @@ void StartScanline(u32 line)
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GPU2D_B->VBlank();
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GPU3D::VBlank();
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}
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else if (VCount == 144)
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{
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GPU3D::VCount144();
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}
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else if (VCount == 215)
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{
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GPU3D::VCount215();
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