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first attempt at threading the 3D renderer
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@ -28,11 +28,6 @@ void* Thread_Create(void (*func)());
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void Thread_Free(void* thread);
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void Thread_Wait(void* thread);
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void* Event_Create();
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void Event_Free(void* event);
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void Event_Wait(void* event);
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void Event_Signal(void* event);
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void* Semaphore_Create();
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void Semaphore_Free(void* sema);
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void Semaphore_Wait(void* sema);
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