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https://github.com/melonDS-emu/melonDS.git
synced 2025-07-23 14:19:55 -06:00
make GL renderer able to coexist with GL screen drawing
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@ -333,14 +333,16 @@ void GLDrawing_DrawScreen()
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}
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_BLEND);
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glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glViewport(0, 0, WindowWidth, WindowHeight);
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OpenGL_UseShaderProgram(GL_ScreenShader);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glClearColor(0, 1, 0, 1);
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glClearColor(0, 0, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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int frontbuf = GPU::FrontBuffer;
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@ -353,6 +355,7 @@ void GLDrawing_DrawScreen()
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glBindVertexArray(GL_ScreenVertexArrayID);
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glDrawArrays(GL_TRIANGLES, 0, 4*3);
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glFlush();
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uiGLSwapBuffers(GLContext);
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uiAreaQueueRedrawAll(MainDrawArea);
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}
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