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revise windows to be even closer to hardware.
apparently hardware only ever updates its 'inside/outside window' status when reaching the coordinates. which becomes apparent if you, like, try to invert a window midframe.
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@ -90,8 +90,8 @@ private:
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u8 Win0Coords[4];
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u8 Win1Coords[4];
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u8 WinCnt[4];
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bool Win0Active;
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bool Win1Active;
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u32 Win0Active;
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u32 Win1Active;
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u8 BGMosaicSize[2];
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u8 OBJMosaicSize[2];
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