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synced 2024-11-14 13:27:41 -07:00
fix framerate target not adjusting with vcount writes (#2181)
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parent
3877a8e46b
commit
4ba8f330c4
@ -93,25 +93,25 @@ EmuInstance::EmuInstance(int inst) : deleting(false),
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if (val == 0.0)
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{
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Platform::Log(Platform::LogLevel::Error, "Target FPS in config invalid\n");
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targetFPS = 1.0 / 60.0;
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targetFPS = 60.0;
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}
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else targetFPS = 1.0 / val;
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else targetFPS = val;
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val = globalCfg.GetDouble("FastForwardFPS");
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if (val == 0.0)
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{
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Platform::Log(Platform::LogLevel::Error, "Fast-Forward FPS in config invalid\n");
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fastForwardFPS = 1.0 / 60.0;
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fastForwardFPS = 60.0;
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}
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else fastForwardFPS = 1.0 / val;
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else fastForwardFPS = val;
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val = globalCfg.GetDouble("SlowmoFPS");
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if (val == 0.0)
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{
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Platform::Log(Platform::LogLevel::Error, "Slow-Mo FPS in config invalid\n");
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slowmoFPS = 1.0 / 60.0;
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slowmoFPS = 60.0;
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}
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else slowmoFPS = 1.0 / val;
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else slowmoFPS = val;
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doAudioSync = globalCfg.GetBool("AudioSync");
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@ -359,7 +359,7 @@ void EmuThread::run()
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if (slowmo) emuInstance->curFPS = emuInstance->slowmoFPS;
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else if (fastforward) emuInstance->curFPS = emuInstance->fastForwardFPS;
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else if (!emuInstance->doLimitFPS) emuInstance->curFPS = 1.0 / 1000.0;
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else if (!emuInstance->doLimitFPS) emuInstance->curFPS = 1000.0;
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else emuInstance->curFPS = emuInstance->targetFPS;
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if (emuInstance->audioDSiVolumeSync && emuInstance->nds->ConsoleType == 1)
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@ -378,16 +378,18 @@ void EmuThread::run()
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if (emuInstance->doAudioSync && !(fastforward || slowmo))
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emuInstance->audioSync();
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double frametimeStep = nlines / (60.0 * 263.0);
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double frametimeStep = nlines / (emuInstance->curFPS * 263.0);
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if (frametimeStep < 0.001) frametimeStep = 0.001;
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{
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double curtime = SDL_GetPerformanceCounter() * perfCountsSec;
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frameLimitError += emuInstance->curFPS - (curtime - lastTime);
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if (frameLimitError < -emuInstance->curFPS)
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frameLimitError = -emuInstance->curFPS;
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if (frameLimitError > emuInstance->curFPS)
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frameLimitError = emuInstance->curFPS;
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frameLimitError += frametimeStep - (curtime - lastTime);
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if (frameLimitError < -frametimeStep)
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frameLimitError = -frametimeStep;
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if (frameLimitError > frametimeStep)
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frameLimitError = frametimeStep;
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if (round(frameLimitError * 1000.0) > 0.0)
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{
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@ -416,9 +418,10 @@ void EmuThread::run()
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if (winUpdateFreq < 1)
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winUpdateFreq = 1;
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double actualfps = (59.8261 * 263.0) / nlines;
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int inst = emuInstance->instanceID;
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if (inst == 0)
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sprintf(melontitle, "[%d/%.0f] melonDS " MELONDS_VERSION, fps, fpstarget);
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sprintf(melontitle, "[%d/%.0f] melonDS " MELONDS_VERSION, fps, actualfps);
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else
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sprintf(melontitle, "[%d/%.0f] melonDS (%d)", fps, fpstarget, inst+1);
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changeWindowTitle(melontitle);
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@ -1942,9 +1942,9 @@ void MainWindow::onOpenInterfaceSettings()
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void MainWindow::onUpdateInterfaceSettings()
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{
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pauseOnLostFocus = globalCfg.GetBool("PauseLostFocus");
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emuInstance->targetFPS = 1.0 / globalCfg.GetDouble("TargetFPS");
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emuInstance->fastForwardFPS = 1.0 / globalCfg.GetDouble("FastForwardFPS");
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emuInstance->slowmoFPS = 1.0 / globalCfg.GetDouble("SlowmoFPS");
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emuInstance->targetFPS = globalCfg.GetDouble("TargetFPS");
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emuInstance->fastForwardFPS = globalCfg.GetDouble("FastForwardFPS");
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emuInstance->slowmoFPS = globalCfg.GetDouble("SlowmoFPS");
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panel->setMouseHide(globalCfg.GetBool("MouseHide"),
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globalCfg.GetInt("MouseHideSeconds")*1000);
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}
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