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GPU3D: swap vin and vout during clipping, giving results that are closer to hardware.
fixes #598 and also fixes #379
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@ -336,8 +336,8 @@ void Update()
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colA &= mask;
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colB &= mask;
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if (colA == colB) WinBitmapData[(y*768) + x + 512] = 0xFF00FF00;
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else WinBitmapData[(y*768) + x + 512] = 0xFFFF0000;
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if (colA == colB) WinBitmapData[(y*768) + x + 512] = 0xFF000000;//0xFF00FF00;
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else WinBitmapData[(y*768) + x + 512] = 0xFFFFFFFF;//0xFFFF0000;
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}
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}
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