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integrate LAN into the UI better
also fix the MPInterface destructor
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@ -87,6 +87,7 @@ public:
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void EndDiscovery();
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bool StartHost(const char* player, int numplayers);
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bool StartClient(const char* player, const char* host);
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void EndSession();
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std::map<u32, DiscoveryData> GetDiscoveryList();
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std::vector<Player> GetPlayerList();
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