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avoid potential crash with EmuDirectory if we somehow got no argv or an empty path
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@ -27,7 +27,6 @@
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// this was measured to be close to hardware average
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// a value of 1 would represent a perfect cache, but that causes
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// games to run too fast, causing a number of issues
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// code cache timing can get as low as 3
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const int kDataCacheTiming = 2;
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const int kCodeCacheTiming = 5;
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