avoid potential crash with EmuDirectory if we somehow got no argv or an empty path

This commit is contained in:
StapleButter
2018-12-16 00:38:10 +01:00
parent 0a7db56bef
commit 502d8c3fa0
2 changed files with 7 additions and 2 deletions

View File

@ -27,7 +27,6 @@
// this was measured to be close to hardware average
// a value of 1 would represent a perfect cache, but that causes
// games to run too fast, causing a number of issues
// code cache timing can get as low as 3
const int kDataCacheTiming = 2;
const int kCodeCacheTiming = 5;