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set instead of or stencil buffer for left edges
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@ -820,7 +820,7 @@ void SoftRenderer::RenderShadowMaskScanline(RendererPolygon* rp, s32 y)
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continue;
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if (!fnDepthTest(DepthBuffer[pixeladdr], z, dstattr))
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StencilBuffer[256*(y&0x1) + x] |= 0x1;
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StencilBuffer[256*(y&0x1) + x] = 1;
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if (dstattr & 0x3)
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{
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