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* delay 3D rendering a bit (fixes Monster Trucks flickering)
* remove logging for ITCM/DTCM
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@ -382,6 +382,7 @@ void GPU2D::DrawScanline(u32 line)
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// request each 3D scanline in advance
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// this is required for the threaded mode of the software renderer
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// (alternately we could call GetLine() once and store the result somewhere)
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if (Num == 0)
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GPU3D::RequestLine(line);
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