* delay 3D rendering a bit (fixes Monster Trucks flickering)

* remove logging for ITCM/DTCM
This commit is contained in:
StapleButter
2017-05-27 23:47:20 +02:00
parent 6f4d835c7f
commit 529039f766
3 changed files with 13 additions and 9 deletions

View File

@ -382,6 +382,7 @@ void GPU2D::DrawScanline(u32 line)
// request each 3D scanline in advance
// this is required for the threaded mode of the software renderer
// (alternately we could call GetLine() once and store the result somewhere)
if (Num == 0)
GPU3D::RequestLine(line);