make Platform stuff pull the right EmuInstance.

FUCK THIS IS ATROCIOUS FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK
This commit is contained in:
Arisotura
2024-06-03 23:31:30 +02:00
parent 1e9326bf85
commit 5378be51c4
20 changed files with 231 additions and 204 deletions

View File

@ -69,7 +69,7 @@ enum StopReason {
* Frontends should not call this directly;
* use \c NDS::Stop instead.
*/
void SignalStop(StopReason reason);
void SignalStop(StopReason reason, void* userdata);
/**
@ -271,41 +271,41 @@ void Sleep(u64 usecs);
// functions called when the NDS or GBA save files need to be written back to storage
// savedata and savelen are always the entire save memory buffer and its full length
// writeoffset and writelen indicate which part of the memory was altered
void WriteNDSSave(const u8* savedata, u32 savelen, u32 writeoffset, u32 writelen);
void WriteGBASave(const u8* savedata, u32 savelen, u32 writeoffset, u32 writelen);
void WriteNDSSave(const u8* savedata, u32 savelen, u32 writeoffset, u32 writelen, void* userdata);
void WriteGBASave(const u8* savedata, u32 savelen, u32 writeoffset, u32 writelen, void* userdata);
/// Called when the firmware needs to be written back to storage,
/// after one of the supported write commands finishes execution.
/// @param firmware The firmware that was just written.
/// @param writeoffset The offset of the first byte that was written to firmware.
/// @param writelen The number of bytes that were written to firmware.
void WriteFirmware(const Firmware& firmware, u32 writeoffset, u32 writelen);
void WriteFirmware(const Firmware& firmware, u32 writeoffset, u32 writelen, void* userdata);
// called when the RTC date/time is changed and the frontend might need to take it into account
void WriteDateTime(int year, int month, int day, int hour, int minute, int second);
void WriteDateTime(int year, int month, int day, int hour, int minute, int second, void* userdata);
// local multiplayer comm interface
// packet type: DS-style TX header (12 bytes) + original 802.11 frame
bool MP_Init();
void MP_DeInit();
void MP_Begin();
void MP_End();
int MP_SendPacket(u8* data, int len, u64 timestamp);
int MP_RecvPacket(u8* data, u64* timestamp);
int MP_SendCmd(u8* data, int len, u64 timestamp);
int MP_SendReply(u8* data, int len, u64 timestamp, u16 aid);
int MP_SendAck(u8* data, int len, u64 timestamp);
int MP_RecvHostPacket(u8* data, u64* timestamp);
u16 MP_RecvReplies(u8* data, u64 timestamp, u16 aidmask);
bool MP_Init(void* userdata);
void MP_DeInit(void* userdata);
void MP_Begin(void* userdata);
void MP_End(void* userdata);
int MP_SendPacket(u8* data, int len, u64 timestamp, void* userdata);
int MP_RecvPacket(u8* data, u64* timestamp, void* userdata);
int MP_SendCmd(u8* data, int len, u64 timestamp, void* userdata);
int MP_SendReply(u8* data, int len, u64 timestamp, u16 aid, void* userdata);
int MP_SendAck(u8* data, int len, u64 timestamp, void* userdata);
int MP_RecvHostPacket(u8* data, u64* timestamp, void* userdata);
u16 MP_RecvReplies(u8* data, u64 timestamp, u16 aidmask, void* userdata);
// LAN comm interface
// packet type: Ethernet (802.3)
bool LAN_Init();
void LAN_DeInit();
int LAN_SendPacket(u8* data, int len);
int LAN_RecvPacket(u8* data);
bool LAN_Init(void* userdata);
void LAN_DeInit(void* userdata);
int LAN_SendPacket(u8* data, int len, void* userdata);
int LAN_RecvPacket(u8* data, void* userdata);
// interface for camera emulation
@ -313,9 +313,9 @@ int LAN_RecvPacket(u8* data);
// 0 = DSi outer camera
// 1 = DSi inner camera
// other values reserved for future camera addon emulation
void Camera_Start(int num);
void Camera_Stop(int num);
void Camera_CaptureFrame(int num, u32* frame, int width, int height, bool yuv);
void Camera_Start(int num, void* userdata);
void Camera_Stop(int num, void* userdata);
void Camera_CaptureFrame(int num, u32* frame, int width, int height, bool yuv, void* userdata);
struct DynamicLibrary;