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calculate hi-res vertex positions. reduces shaking of polygons when rendering at a higher res.
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@ -39,6 +39,10 @@ typedef struct
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s32 FinalPosition[2];
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s32 FinalColor[3];
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// hi-res position (4-bit fractional part)
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// TODO maybe: hi-res color? (that survives clipping)
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s32 HiresPosition[2];
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} Vertex;
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typedef struct
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