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https://github.com/melonDS-emu/melonDS.git
synced 2025-07-23 14:19:55 -06:00
Add hybrid layout (#772)
This commit is contained in:
@ -30,9 +30,13 @@ namespace Frontend
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float TopScreenMtx[6];
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float BotScreenMtx[6];
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float HybScreenMtx[6];
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float TouchMtx[6];
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float HybTouchMtx[6];
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bool TopEnable;
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bool BotEnable;
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bool HybEnable;
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int HybScreen;
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void M23_Identity(float* m)
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{
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@ -126,21 +130,35 @@ void SetupScreenLayout(int screenWidth, int screenHeight,
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bool swapScreens,
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float topAspect, float botAspect)
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{
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float refpoints[4][2] =
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HybEnable = screenLayout == 3;
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if (HybEnable)
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{
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screenLayout = 0;
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sizing = 0;
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HybScreen = swapScreens ? 1 : 0;
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swapScreens = false;
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topAspect = botAspect = 1;
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}
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float refpoints[6][2] =
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{
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{0, 0}, {256, 192},
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{0, 0}, {256, 192},
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{0, 0}, {256, 192}
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};
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int layout = screenLayout == 0
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? ((rotation % 2 == 0) ? 0 : 1)
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? rotation % 2
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: screenLayout - 1;
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float botScale = 1;
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float hybScale = 1;
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float botTrans[4] = {0};
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float hybTrans[2] = {0};
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M23_Identity(TopScreenMtx);
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M23_Identity(BotScreenMtx);
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M23_Identity(HybScreenMtx);
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M23_Translate(TopScreenMtx, -256/2, -192/2);
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M23_Translate(BotScreenMtx, -256/2, -192/2);
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@ -156,6 +174,7 @@ void SetupScreenLayout(int screenWidth, int screenHeight,
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M23_RotateFast(rotmtx, rotation);
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M23_Multiply(TopScreenMtx, rotmtx, TopScreenMtx);
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M23_Multiply(BotScreenMtx, rotmtx, BotScreenMtx);
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M23_Multiply(HybScreenMtx, rotmtx, HybScreenMtx);
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M23_Transform(TopScreenMtx, refpoints[0][0], refpoints[0][1]);
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M23_Transform(TopScreenMtx, refpoints[1][0], refpoints[1][1]);
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@ -164,7 +183,7 @@ void SetupScreenLayout(int screenWidth, int screenHeight,
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}
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int posRefPointOffset = 0;
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int posRefPointCount = 4;
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int posRefPointCount = HybEnable ? 6 : 4;
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if (sizing == 4 || sizing == 5)
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{
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@ -195,14 +214,15 @@ void SetupScreenLayout(int screenWidth, int screenHeight,
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else
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{
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TopEnable = BotEnable = true;
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// move screens apart
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{
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int idx = layout == 0 ? 1 : 0;
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bool moveV = rotation % 2 == layout;
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float offsetTop = (moveV ? 192 : 256 * topAspect) / 2 + screenGap / 2;
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float offsetBot = (moveV ? 192 : 256 * botAspect) / 2 + screenGap / 2;
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float offsetBot = (moveV ? 192.0 : 256.0 * botAspect) / 2.0 + screenGap / 2.0;
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float offsetTop = -offsetBot;
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if ((rotation == 1 || rotation == 2) ^ swapScreens)
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{
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@ -210,11 +230,11 @@ void SetupScreenLayout(int screenWidth, int screenHeight,
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offsetBot *= -1;
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}
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M23_Translate(TopScreenMtx, (idx==0)?-offsetTop:0, (idx==1)?-offsetTop:0);
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M23_Translate(TopScreenMtx, (idx==0)?offsetTop:0, (idx==1)?offsetTop:0);
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M23_Translate(BotScreenMtx, (idx==0)?offsetBot:0, (idx==1)?offsetBot:0);
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refpoints[0][idx] -= offsetTop;
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refpoints[1][idx] -= offsetTop;
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refpoints[0][idx] += offsetTop;
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refpoints[1][idx] += offsetTop;
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refpoints[2][idx] += offsetBot;
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refpoints[3][idx] += offsetBot;
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@ -239,14 +259,28 @@ void SetupScreenLayout(int screenWidth, int screenHeight,
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float hSize = maxX - minX;
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float vSize = maxY - minY;
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if (HybEnable)
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{
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hybScale = layout == 0
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? (4 * vSize) / (3 * hSize)
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: (4 * hSize) / (3 * vSize);
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if (layout == 0)
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hSize += (vSize * 4) / 3;
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else
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vSize += (hSize * 4) / 3;
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}
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// scale evenly
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float scale = std::min(screenWidth / hSize, screenHeight / vSize);
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if (integerScale)
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scale = floor(scale);
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hybScale *= scale;
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M23_Scale(TopScreenMtx, scale);
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M23_Scale(BotScreenMtx, scale);
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M23_Scale(HybScreenMtx, hybScale);
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for (int i = 0; i < 4; i++)
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{
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@ -255,6 +289,33 @@ void SetupScreenLayout(int screenWidth, int screenHeight,
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}
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botScale = scale;
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// move screens aside
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if (HybEnable)
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{
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float hybWidth = layout == 0
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? (scale * vSize * 4) / 3
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: (scale * hSize * 4) / 3;
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if (rotation > 1)
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hybWidth *= -1;
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M23_Translate(TopScreenMtx, (layout==0)?hybWidth:0, (layout==1)?hybWidth:0);
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M23_Translate(BotScreenMtx, (layout==0)?hybWidth:0, (layout==1)?hybWidth:0);
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refpoints[0][layout] += hybWidth;
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refpoints[1][layout] += hybWidth;
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refpoints[2][layout] += hybWidth;
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refpoints[3][layout] += hybWidth;
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botTrans[2+layout] += hybWidth;
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hybTrans[0] = scale * (rotation == 0 || rotation == 3 ? minX : maxX);
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hybTrans[1] = scale * (rotation == 0 || rotation == 1 ? minY : maxY);
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M23_Translate(HybScreenMtx, hybTrans[0], hybTrans[1]);
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M23_Transform(HybScreenMtx, refpoints[4][0], refpoints[4][1]);
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M23_Transform(HybScreenMtx, refpoints[5][0], refpoints[5][1]);
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}
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}
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else
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{
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@ -346,8 +407,10 @@ void SetupScreenLayout(int screenWidth, int screenHeight,
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M23_Translate(TopScreenMtx, tx, ty);
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M23_Translate(BotScreenMtx, tx, ty);
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M23_Translate(HybScreenMtx, tx, ty);
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botTrans[2] = tx; botTrans[3] = ty;
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botTrans[2] += tx; botTrans[3] += ty;
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hybTrans[0] += tx; hybTrans[1] += ty;
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}
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// prepare a 'reverse' matrix for the touchscreen
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@ -368,6 +431,15 @@ void SetupScreenLayout(int screenWidth, int screenHeight,
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M23_Scale(TouchMtx, 1.f/botAspect, 1);
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M23_Translate(TouchMtx, 256/2, 192/2);
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if (HybEnable && HybScreen == 1)
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{
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M23_Identity(HybTouchMtx);
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M23_Translate(HybTouchMtx, -hybTrans[0], -hybTrans[1]);
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M23_Scale(HybTouchMtx, 1.f/hybScale);
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M23_Multiply(HybTouchMtx, rotmtx, HybTouchMtx);
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}
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}
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}
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@ -377,14 +449,17 @@ int GetScreenTransforms(float* out, int* kind)
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if (TopEnable)
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{
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memcpy(out + 6*num, TopScreenMtx, sizeof(TopScreenMtx));
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kind[num] = 0;
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num++;
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kind[num++] = 0;
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}
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if (BotEnable)
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{
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memcpy(out + 6*num, BotScreenMtx, sizeof(BotScreenMtx));
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kind[num] = 1;
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num++;
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kind[num++] = 1;
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}
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if (HybEnable)
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{
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memcpy(out + 6*num, HybScreenMtx, sizeof(HybScreenMtx));
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kind[num++] = HybScreen;
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}
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return num;
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}
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@ -398,6 +473,20 @@ bool GetTouchCoords(int& x, int& y)
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M23_Transform(TouchMtx, vx, vy);
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if (vx >= 0 && vx < 256 && vy >= 0 && vy < 192)
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{
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x = (int)vx;
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y = (int)vy;
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return true;
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}
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}
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if (HybEnable && HybScreen == 1)
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{
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float vx = x;
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float vy = y;
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M23_Transform(HybTouchMtx, vx, vy);
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x = (int)vx;
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y = (int)vy;
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