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get some connection infrastructure going...
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@ -118,9 +118,16 @@ private:
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namespace LAN
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{
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extern bool Active;
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bool Init();
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void DeInit();
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void StartHost(const char* player, int numplayers);
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void StartClient(const char* player, const char* host);
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void Process();
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void SetMPRecvTimeout(int timeout);
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void MPBegin();
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void MPEnd();
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