handle address wrap around in texture cache

fixes out of bounds access in Mario 64
also slightly optimise paletted texture conversion
This commit is contained in:
RSDuck
2024-10-27 23:32:05 +01:00
parent b60f42b281
commit 58ab33210a
5 changed files with 136 additions and 114 deletions

View File

@ -32,13 +32,13 @@ enum
};
template <int outputFmt>
void ConvertBitmapTexture(u32 width, u32 height, u32* output, u8* texData);
void ConvertBitmapTexture(u32 width, u32 height, u32* output, u32 addr, GPU& gpu);
template <int outputFmt>
void ConvertCompressedTexture(u32 width, u32 height, u32* output, u8* texData, u8* texAuxData, u16* palData);
void ConvertCompressedTexture(u32 width, u32 height, u32* output, u32 addr, u32 addrAux, u32 palAddr, GPU& gpu);
template <int outputFmt, int X, int Y>
void ConvertAXIYTexture(u32 width, u32 height, u32* output, u8* texData, u16* palData);
void ConvertAXIYTexture(u32 width, u32 height, u32* output, u32 addr, u32 palAddr, GPU& gpu);
template <int outputFmt, int colorBits>
void ConvertNColorsTexture(u32 width, u32 height, u32* output, u8* texData, u16* palData, bool color0Transparent);
void ConvertNColorsTexture(u32 width, u32 height, u32* output, u32 addr, u32 palAddr, bool color0Transparent, GPU& gpu);
template <typename TexLoaderT, typename TexHandleT>
class Texcache
@ -48,6 +48,50 @@ public:
: TexLoader(texloader) // probably better if this would be a move constructor???
{}
u64 MaskedHash(u8* vram, u32 vramSize, u32 addr, u32 size)
{
u64 hash = 0;
while (size > 0)
{
u32 pieceSize;
if (addr + size > vramSize)
// wraps around, only do the part inside
pieceSize = vramSize - addr;
else
// fits completely inside
pieceSize = size;
hash = XXH64(&vram[addr], pieceSize, hash);
addr += pieceSize;
addr &= (vramSize - 1);
assert(size >= pieceSize);
size -= pieceSize;
}
return hash;
}
bool CheckInvalid(u32 start, u32 size, u64 oldHash, u64* dirty, u8* vram, u32 vramSize)
{
u32 startBit = start / VRAMDirtyGranularity;
u32 bitsCount = ((start + size + VRAMDirtyGranularity - 1) / VRAMDirtyGranularity) - startBit;
u32 startEntry = startBit >> 6;
u64 entriesCount = ((startBit + bitsCount + 0x3F) >> 6) - startEntry;
for (u32 j = startEntry; j < startEntry + entriesCount; j++)
{
if (GetRangedBitMask(j, startBit, bitsCount) & dirty[j & ((vramSize / VRAMDirtyGranularity)-1)])
{
if (MaskedHash(vram, vramSize, start, size) != oldHash)
return true;
}
}
return false;
}
bool Update(GPU& gpu)
{
auto textureDirty = gpu.VRAMDirty_Texture.DeriveState(gpu.VRAMMap_Texture, gpu);
@ -66,40 +110,21 @@ public:
{
for (u32 i = 0; i < 2; i++)
{
u32 startBit = entry.TextureRAMStart[i] / VRAMDirtyGranularity;
u32 bitsCount = ((entry.TextureRAMStart[i] + entry.TextureRAMSize[i] + VRAMDirtyGranularity - 1) / VRAMDirtyGranularity) - startBit;
u32 startEntry = startBit >> 6;
u64 entriesCount = ((startBit + bitsCount + 0x3F) >> 6) - startEntry;
for (u32 j = startEntry; j < startEntry + entriesCount; j++)
{
if (GetRangedBitMask(j, startBit, bitsCount) & textureDirty.Data[j])
{
u64 newTexHash = XXH3_64bits(&gpu.VRAMFlat_Texture[entry.TextureRAMStart[i]], entry.TextureRAMSize[i]);
if (newTexHash != entry.TextureHash[i])
goto invalidate;
}
}
if (CheckInvalid(entry.TextureRAMStart[i], entry.TextureRAMSize[i],
entry.TextureHash[i],
textureDirty.Data,
gpu.VRAMFlat_Texture, sizeof(gpu.VRAMFlat_Texture)))
goto invalidate;
}
}
if (texPalChanged && entry.TexPalSize > 0)
{
u32 startBit = entry.TexPalStart / VRAMDirtyGranularity;
u32 bitsCount = ((entry.TexPalStart + entry.TexPalSize + VRAMDirtyGranularity - 1) / VRAMDirtyGranularity) - startBit;
u32 startEntry = startBit >> 6;
u64 entriesCount = ((startBit + bitsCount + 0x3F) >> 6) - startEntry;
for (u32 j = startEntry; j < startEntry + entriesCount; j++)
{
if (GetRangedBitMask(j, startBit, bitsCount) & texPalDirty.Data[j])
{
u64 newPalHash = XXH3_64bits(&gpu.VRAMFlat_TexPal[entry.TexPalStart], entry.TexPalSize);
if (newPalHash != entry.TexPalHash)
goto invalidate;
}
}
if (CheckInvalid(entry.TexPalStart, entry.TexPalSize,
entry.TexPalHash,
texPalDirty.Data,
gpu.VRAMFlat_TexPal, sizeof(gpu.VRAMFlat_TexPal)))
goto invalidate;
}
it++;
@ -163,17 +188,13 @@ public:
{
entry.TextureRAMSize[0] = width*height*2;
ConvertBitmapTexture<outputFmt_RGB6A5>(width, height, DecodingBuffer, &gpu.VRAMFlat_Texture[addr]);
ConvertBitmapTexture<outputFmt_RGB6A5>(width, height, DecodingBuffer, addr, gpu);
}
else if (fmt == 5)
{
u8* texData = &gpu.VRAMFlat_Texture[addr];
u32 slot1addr = 0x20000 + ((addr & 0x1FFFC) >> 1);
if (addr >= 0x40000)
slot1addr += 0x10000;
u8* texAuxData = &gpu.VRAMFlat_Texture[slot1addr];
u16* palData = (u16*)(gpu.VRAMFlat_TexPal + palBase*16);
entry.TextureRAMSize[0] = width*height/16*4;
entry.TextureRAMStart[1] = slot1addr;
@ -181,7 +202,7 @@ public:
entry.TexPalStart = palBase*16;
entry.TexPalSize = 0x10000;
ConvertCompressedTexture<outputFmt_RGB6A5>(width, height, DecodingBuffer, texData, texAuxData, palData);
ConvertCompressedTexture<outputFmt_RGB6A5>(width, height, DecodingBuffer, addr, slot1addr, entry.TexPalStart, gpu);
}
else
{
@ -204,30 +225,29 @@ public:
entry.TexPalStart = palAddr;
entry.TexPalSize = numPalEntries*2;
u8* texData = &gpu.VRAMFlat_Texture[addr];
u16* palData = (u16*)(gpu.VRAMFlat_TexPal + palAddr);
//assert(entry.TexPalStart+entry.TexPalSize <= 128*1024*1024);
bool color0Transparent = texParam & (1 << 29);
switch (fmt)
{
case 1: ConvertAXIYTexture<outputFmt_RGB6A5, 3, 5>(width, height, DecodingBuffer, texData, palData); break;
case 6: ConvertAXIYTexture<outputFmt_RGB6A5, 5, 3>(width, height, DecodingBuffer, texData, palData); break;
case 2: ConvertNColorsTexture<outputFmt_RGB6A5, 2>(width, height, DecodingBuffer, texData, palData, color0Transparent); break;
case 3: ConvertNColorsTexture<outputFmt_RGB6A5, 4>(width, height, DecodingBuffer, texData, palData, color0Transparent); break;
case 4: ConvertNColorsTexture<outputFmt_RGB6A5, 8>(width, height, DecodingBuffer, texData, palData, color0Transparent); break;
case 1: ConvertAXIYTexture<outputFmt_RGB6A5, 3, 5>(width, height, DecodingBuffer, addr, palAddr, gpu); break;
case 6: ConvertAXIYTexture<outputFmt_RGB6A5, 5, 3>(width, height, DecodingBuffer, addr, palAddr, gpu); break;
case 2: ConvertNColorsTexture<outputFmt_RGB6A5, 2>(width, height, DecodingBuffer, addr, palAddr, color0Transparent, gpu); break;
case 3: ConvertNColorsTexture<outputFmt_RGB6A5, 4>(width, height, DecodingBuffer, addr, palAddr, color0Transparent, gpu); break;
case 4: ConvertNColorsTexture<outputFmt_RGB6A5, 8>(width, height, DecodingBuffer, addr, palAddr, color0Transparent, gpu); break;
}
}
for (int i = 0; i < 2; i++)
{
if (entry.TextureRAMSize[i])
entry.TextureHash[i] = XXH3_64bits(&gpu.VRAMFlat_Texture[entry.TextureRAMStart[i]], entry.TextureRAMSize[i]);
entry.TextureHash[i] = MaskedHash(gpu.VRAMFlat_Texture, sizeof(gpu.VRAMFlat_Texture),
entry.TextureRAMStart[i], entry.TextureRAMSize[i]);
}
if (entry.TexPalSize)
entry.TexPalHash = XXH3_64bits(&gpu.VRAMFlat_TexPal[entry.TexPalStart], entry.TexPalSize);
entry.TexPalHash = MaskedHash(gpu.VRAMFlat_TexPal, sizeof(gpu.VRAMFlat_TexPal),
entry.TexPalStart, entry.TexPalSize);
auto& texArrays = TexArrays[widthLog2][heightLog2];
auto& freeTextures = FreeTextures[widthLog2][heightLog2];