diff --git a/.github/workflows/build-ubuntu.yml b/.github/workflows/build-ubuntu.yml index 044d01ee..1104142d 100644 --- a/.github/workflows/build-ubuntu.yml +++ b/.github/workflows/build-ubuntu.yml @@ -28,7 +28,7 @@ jobs: sudo apt install --allow-downgrades cmake ninja-build extra-cmake-modules libpcap0.8-dev libsdl2-dev libenet-dev \ qt6-{base,base-private,multimedia}-dev libqt6svg6-dev libarchive-dev libzstd-dev libfuse2 - name: Configure - run: cmake -B build -G Ninja -DUSE_QT6=ON -DCMAKE_INSTALL_PREFIX=/usr -DMELONDS_EMBED_BUILD_INFO=ON + run: cmake -B build -G Ninja -DCMAKE_INSTALL_PREFIX=/usr -DMELONDS_EMBED_BUILD_INFO=ON - name: Build run: | cmake --build build @@ -79,7 +79,6 @@ jobs: -DPKG_CONFIG_EXECUTABLE=/usr/bin/aarch64-linux-gnu-pkg-config \ -DCMAKE_C_COMPILER=aarch64-linux-gnu-gcc-12 \ -DCMAKE_CXX_COMPILER=aarch64-linux-gnu-g++-12 \ - -DUSE_QT6=ON \ -DMELONDS_EMBED_BUILD_INFO=ON - name: Build shell: bash diff --git a/BUILD.md b/BUILD.md new file mode 100644 index 00000000..51bc4cac --- /dev/null +++ b/BUILD.md @@ -0,0 +1,81 @@ +# Building melonDS + +* [Linux](#linux) +* [Windows](#windows) +* [macOS](#macos) + +## Linux +1. Install dependencies: + * Ubuntu: + * All versions: `sudo apt install cmake extra-cmake-modules libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev libarchive-dev libenet-dev libzstd-dev` + * 24.04: `sudo apt install qt6-{base,base-private,multimedia,svg}-dev` + * 22.04: `sudo apt install qtbase6-dev qtbase6-private-dev qtmultimedia6-dev libqt6svg6-dev` + * Older versions: `sudo apt install qtbase5-dev qtbase5-private-dev qtmultimedia5-dev libqt5svg5-dev` + Also add `-DUSE_QT6=OFF` to the first CMake command below. + * Fedora: `sudo dnf install gcc-c++ cmake extra-cmake-modules SDL2-devel libarchive-devel enet-devel libzstd-devel qt6-{qtbase,qtmultimedia,qtsvg}-devel wayland-devel` + * Arch Linux: `sudo pacman -S base-devel cmake extra-cmake-modules git libpcap sdl2 qt6-{base,multimedia,svg} libarchive enet zstd` +2. Download the melonDS repository and prepare: + ```bash + git clone https://github.com/melonDS-emu/melonDS + cd melonDS + ``` +3. Compile: + ```bash + cmake -B build + cmake --build build -j$(nproc --all) + ``` + +## Windows +1. Install [MSYS2](https://www.msys2.org/) +2. Open the MSYS2 terminal from the Start menu: + * For x64 systems (most common), use **MSYS2 UCRT64** + * For ARM64 systems, use **MSYS2 CLANGARM64** +3. Update the packages using `pacman -Syu` and reopen the same terminal if it asks you to +4. Install git and clone the repository + ```bash + pacman -S git + git clone https://github.com/melonDS-emu/melonDS + cd melonDS + ``` +5. Install dependencies: + Replace `` below with `mingw-w64-ucrt-x86_64` on x64 systems, or `mingw-w64-clang-aarch64` on ARM64 systems. + ```bash + pacman -S -{toolchain,cmake,SDL2,libarchive,enet,zstd}` + ``` +6. Install Qt and configure the build directory + * Dynamic builds (with DLLs) + 1. Install Qt: `pacman -S -{qt6-base,qt6-svg,qt6-multimedia,qt6-svg,qt6-tools}` + 2. Set up the build directory with `cmake -B build` + * Static builds (without DLLs, standalone executable) + 1. Install Qt: `pacman -S -qt5-static` + (Note: As of writing, the `qt6-static` package does not work.) + 2. Set up the build directory with `cmake -B build -DBUILD_STATIC=ON -DUSE_QT6=OFF -DCMAKE_PREFIX_PATH=$MSYSTEM_PREFIX/qt5-static` +7. Compile: `cmake --build build` + +If everything went well, melonDS should now be in the `build` folder. For dynamic builds, you may need to run melonDS from the MSYS2 terminal in order for it to find the required DLLs. + +## macOS +1. Install the [Homebrew Package Manager](https://brew.sh) +2. Install dependencies: `brew install git pkg-config cmake sdl2 qt@6 libarchive enet zstd` +3. Download the melonDS repository and prepare: + ```zsh + git clone https://github.com/melonDS-emu/melonDS + cd melonDS + ``` +4. Compile: + ```zsh + cmake -B build -DCMAKE_PREFIX_PATH="$(brew --prefix qt@6);$(brew --prefix libarchive)" + cmake --build build -j$(sysctl -n hw.logicalcpu) + ``` +If everything went well, melonDS.app should now be in the `build` directory. + +### Self-contained app bundle +If you want an app bundle that can be distributed to other computers without needing to install dependencies through Homebrew, you can additionally run ` +../tools/mac-libs.rb .` after the build is completed, or add `-DMACOS_BUNDLE_LIBS=ON` to the first CMake command. + +## Nix (macOS/Linux) + +melonDS provides a Nix flake with support for both macOS and Linux. The [Nix package manager](https://nixos.org) needs to be installed to use it. + +* To run melonDS, just type `nix run github:melonDS-emu/melonDS`. +* To get a shell for development, clone the melonDS repository and type `nix develop` in its directory. \ No newline at end of file diff --git a/CMakePresets.json b/CMakePresets.json index 2144417b..b506b88a 100644 --- a/CMakePresets.json +++ b/CMakePresets.json @@ -27,10 +27,6 @@ "binaryDir": "${sourceDir}/build/release-mingw-x86_64", "generator": "Ninja", "cacheVariables": { - "USE_QT6": { - "type": "BOOL", - "value": "ON" - }, "BUILD_STATIC": { "type": "BOOL", "value": "ON" diff --git a/README.md b/README.md index eb8b1358..2cf42c2d 100644 --- a/README.md +++ b/README.md @@ -32,75 +32,7 @@ DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BI As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though! ## How to build - -### Linux -1. Install dependencies: - * Ubuntu 22.04: `sudo apt install cmake extra-cmake-modules libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qtbase5-dev qtbase5-private-dev qtmultimedia5-dev libqt5svg5-dev libarchive-dev libenet-dev libzstd-dev` - * Older Ubuntu: `sudo apt install cmake extra-cmake-modules libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qt5-default qtbase5-private-dev qtmultimedia5-dev libqt5svg5-dev libarchive-dev libenet-dev libzstd-dev` - * Arch Linux: `sudo pacman -S base-devel cmake extra-cmake-modules git libpcap sdl2 qt5-base qt5-multimedia qt5-svg libarchive enet zstd` -3. Download the melonDS repository and prepare: - ```bash - git clone https://github.com/melonDS-emu/melonDS - cd melonDS - ``` - -3. Compile: - ```bash - cmake -B build - cmake --build build -j$(nproc --all) - ``` - -### Windows -1. Install [MSYS2](https://www.msys2.org/) -2. Open the **MSYS2 MinGW 64-bit** terminal -3. Update the packages using `pacman -Syu` and reopen the terminal if it asks you to -4. Install git to clone the repository - ```bash - pacman -S git - ``` -5. Download the melonDS repository and prepare: - ```bash - git clone https://github.com/melonDS-emu/melonDS - cd melonDS - ``` -#### Dynamic builds (with DLLs) -5. Install dependencies: `pacman -S mingw-w64-x86_64-{cmake,SDL2,toolchain,qt5-base,qt5-svg,qt5-multimedia,qt5-svg,qt5-tools,libarchive,enet,zstd}` -6. Compile: - ```bash - cmake -B build - cmake --build build - cd build - ../tools/msys-dist.sh - ``` -If everything went well, melonDS and the libraries it needs should now be in the `dist` folder. - -#### Static builds (without DLLs, standalone executable) -5. Install dependencies: `pacman -S mingw-w64-x86_64-{cmake,SDL2,toolchain,qt5-static,libarchive,enet,zstd}` -6. Compile: - ```bash - cmake -B build -DBUILD_STATIC=ON -DCMAKE_PREFIX_PATH=/mingw64/qt5-static - cmake --build build - ``` -If everything went well, melonDS should now be in the `build` folder. - -### macOS -1. Install the [Homebrew Package Manager](https://brew.sh) -2. Install dependencies: `brew install git pkg-config cmake sdl2 qt@6 libarchive enet zstd` -3. Download the melonDS repository and prepare: - ```zsh - git clone https://github.com/melonDS-emu/melonDS - cd melonDS - ``` -4. Compile: - ```zsh - cmake -B build -DCMAKE_PREFIX_PATH="$(brew --prefix qt@6);$(brew --prefix libarchive)" - cmake --build build -j$(sysctl -n hw.logicalcpu) - ``` -If everything went well, melonDS.app should now be in the `build` directory. - -#### Self-contained app bundle -If you want an app bundle that can be distributed to other computers without needing to install dependencies through Homebrew, you can additionally run ` -../tools/mac-libs.rb .` after the build is completed, or add `-DMACOS_BUNDLE_LIBS=ON` to the first CMake command. +See [BUILD.md](./BUILD.md) for build instructions. ## TODO LIST diff --git a/cmake/ConfigureVcpkg.cmake b/cmake/ConfigureVcpkg.cmake index c1eb522d..3fb0786f 100644 --- a/cmake/ConfigureVcpkg.cmake +++ b/cmake/ConfigureVcpkg.cmake @@ -19,11 +19,7 @@ set(VCPKG_OVERLAY_TRIPLETS "${CMAKE_SOURCE_DIR}/cmake/overlay-triplets") option(USE_RECOMMENDED_TRIPLETS "Use the recommended triplets that are used for official builds" ON) # Duplicated here because it needs to be set before project() -if (NOT WIN32) - option(USE_QT6 "Build using Qt 6 instead of 5" ON) -else() - option(USE_QT6 "Build using Qt 6 instead of 5" OFF) -endif() +option(USE_QT6 "Use Qt 6 instead of Qt 5" ON) # Since the Linux build pulls in glib anyway, we can just use upstream libslirp if (UNIX AND NOT APPLE) diff --git a/src/frontend/qt_sdl/CMakeLists.txt b/src/frontend/qt_sdl/CMakeLists.txt index 7dc4a00c..54888c49 100644 --- a/src/frontend/qt_sdl/CMakeLists.txt +++ b/src/frontend/qt_sdl/CMakeLists.txt @@ -59,11 +59,7 @@ set(SOURCES_QT_SDL NetplayDialog.cpp ) -if (APPLE) - option(USE_QT6 "Build using Qt 6 instead of 5" ON) -else() - option(USE_QT6 "Build using Qt 6 instead of 5" OFF) -endif() +option(USE_QT6 "Use Qt 6 instead of Qt 5" ON) if (USE_QT6) find_package(Qt6 COMPONENTS Core Gui Widgets Network Multimedia OpenGL OpenGLWidgets Svg REQUIRED)