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implement display capture for compute renderer
it's actually just all stolen from the regular OpenGL renderer
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@ -40,6 +40,8 @@ public:
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void SetupAccelFrame() override;
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void PrepareCaptureFrame();
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void PrepareCaptureFrame() override;
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static std::unique_ptr<GLRenderer> New() noexcept;
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private:
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// Used by New()
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