implement display capture for compute renderer

it's actually just all stolen from the regular OpenGL renderer
This commit is contained in:
RSDuck
2023-04-13 23:14:20 +02:00
parent 91bea108ea
commit 5984c78588
6 changed files with 42 additions and 3 deletions

View File

@ -40,6 +40,8 @@ public:
void SetupAccelFrame() override;
void PrepareCaptureFrame();
void PrepareCaptureFrame() override;
static std::unique_ptr<GLRenderer> New() noexcept;
private:
// Used by New()