start work on multiple window support

This commit is contained in:
Arisotura
2024-02-20 12:30:19 +01:00
parent a8429af131
commit 5c93ab4271
10 changed files with 165 additions and 33 deletions

View File

@ -66,7 +66,7 @@ using namespace melonDS;
// TEMP
extern bool RunningSomething;
extern MainWindow* mainWindow;
//extern MainWindow* mainWindow;
extern int autoScreenSizing;
extern int videoRenderer;
extern bool videoSettingsDirty;
@ -79,7 +79,7 @@ EmuThread::EmuThread(QObject* parent) : QThread(parent)
EmuPauseStack = EmuPauseStackRunning;
RunningSomething = false;
connect(this, SIGNAL(windowUpdate()), mainWindow->panel, SLOT(repaint()));
/*connect(this, SIGNAL(windowUpdate()), mainWindow->panel, SLOT(repaint()));
connect(this, SIGNAL(windowTitleChange(QString)), mainWindow, SLOT(onTitleUpdate(QString)));
connect(this, SIGNAL(windowEmuStart()), mainWindow, SLOT(onEmuStart()));
connect(this, SIGNAL(windowEmuStop()), mainWindow, SLOT(onEmuStop()));
@ -90,7 +90,45 @@ EmuThread::EmuThread(QObject* parent) : QThread(parent)
connect(this, SIGNAL(screenLayoutChange()), mainWindow->panel, SLOT(onScreenLayoutChanged()));
connect(this, SIGNAL(windowFullscreenToggle()), mainWindow, SLOT(onFullscreenToggled()));
connect(this, SIGNAL(swapScreensToggle()), mainWindow->actScreenSwap, SLOT(trigger()));
connect(this, SIGNAL(screenEmphasisToggle()), mainWindow, SLOT(onScreenEmphasisToggled()));
connect(this, SIGNAL(screenEmphasisToggle()), mainWindow, SLOT(onScreenEmphasisToggled()));*/
}
void EmuThread::attachWindow(MainWindow* window)
{
windowList.push_back(window);
mainWindow = windowList.front();
connect(this, SIGNAL(windowUpdate()), window->panel, SLOT(repaint()));
connect(this, SIGNAL(windowTitleChange(QString)), window, SLOT(onTitleUpdate(QString)));
connect(this, SIGNAL(windowEmuStart()), window, SLOT(onEmuStart()));
connect(this, SIGNAL(windowEmuStop()), window, SLOT(onEmuStop()));
connect(this, SIGNAL(windowEmuPause()), window->actPause, SLOT(trigger()));
connect(this, SIGNAL(windowEmuReset()), window->actReset, SLOT(trigger()));
connect(this, SIGNAL(windowEmuFrameStep()), window->actFrameStep, SLOT(trigger()));
connect(this, SIGNAL(windowLimitFPSChange()), window->actLimitFramerate, SLOT(trigger()));
connect(this, SIGNAL(screenLayoutChange()), window->panel, SLOT(onScreenLayoutChanged()));
connect(this, SIGNAL(windowFullscreenToggle()), window, SLOT(onFullscreenToggled()));
connect(this, SIGNAL(swapScreensToggle()), window->actScreenSwap, SLOT(trigger()));
connect(this, SIGNAL(screenEmphasisToggle()), window, SLOT(onScreenEmphasisToggled()));
}
void EmuThread::detachWindow(MainWindow* window)
{
disconnect(this, SIGNAL(windowUpdate()), window->panel, SLOT(repaint()));
disconnect(this, SIGNAL(windowTitleChange(QString)), window, SLOT(onTitleUpdate(QString)));
disconnect(this, SIGNAL(windowEmuStart()), window, SLOT(onEmuStart()));
disconnect(this, SIGNAL(windowEmuStop()), window, SLOT(onEmuStop()));
disconnect(this, SIGNAL(windowEmuPause()), window->actPause, SLOT(trigger()));
disconnect(this, SIGNAL(windowEmuReset()), window->actReset, SLOT(trigger()));
disconnect(this, SIGNAL(windowEmuFrameStep()), window->actFrameStep, SLOT(trigger()));
disconnect(this, SIGNAL(windowLimitFPSChange()), window->actLimitFramerate, SLOT(trigger()));
disconnect(this, SIGNAL(screenLayoutChange()), window->panel, SLOT(onScreenLayoutChanged()));
disconnect(this, SIGNAL(windowFullscreenToggle()), window, SLOT(onFullscreenToggled()));
disconnect(this, SIGNAL(swapScreensToggle()), window->actScreenSwap, SLOT(trigger()));
disconnect(this, SIGNAL(screenEmphasisToggle()), window, SLOT(onScreenEmphasisToggled()));
windowList.remove(window);
mainWindow = windowList.front();
}
std::unique_ptr<NDS> EmuThread::CreateConsole(
@ -314,17 +352,25 @@ void EmuThread::run()
videoSettingsDirty = false;
if (mainWindow->hasOGL)
if (mainWindow->hasOpenGL())
{
screenGL = static_cast<ScreenPanelGL*>(mainWindow->panel);
screenGL->initOpenGL();
//screenGL = static_cast<ScreenPanelGL*>(mainWindow->panel);
//screenGL->initOpenGL();
//mainWindow->initOpenGL();
for (auto window : windowList)
window->initOpenGL();
useOpenGL = true;
videoRenderer = Config::_3DRenderer;
}
else
{
screenGL = nullptr;
//screenGL = nullptr;
useOpenGL = false;
videoRenderer = 0;
}
//screenGL = nullptr;
//videoRenderer = 0;
if (videoRenderer == 0)
{ // If we're using the software renderer...
@ -332,6 +378,8 @@ void EmuThread::run()
}
else
{
mainWindow->makeCurrentGL();
auto glrenderer = melonDS::GLRenderer::New();
glrenderer->SetRenderSettings(Config::GL_BetterPolygons, Config::GL_ScaleFactor);
NDS->GPU.SetRenderer3D(std::move(glrenderer));
@ -384,7 +432,7 @@ void EmuThread::run()
int level = NDS->GBACartSlot.SetInput(GBACart::Input_SolarSensorDown, true);
if (level != -1)
{
mainWindow->osdAddMessage(0, "Solar sensor level: %d", level);
//mainWindow->osdAddMessage(0, "Solar sensor level: %d", level);
}
}
if (Input::HotkeyPressed(HK_SolarSensorIncrease))
@ -392,7 +440,7 @@ void EmuThread::run()
int level = NDS->GBACartSlot.SetInput(GBACart::Input_SolarSensorUp, true);
if (level != -1)
{
mainWindow->osdAddMessage(0, "Solar sensor level: %d", level);
//mainWindow->osdAddMessage(0, "Solar sensor level: %d", level);
}
}
@ -433,15 +481,20 @@ void EmuThread::run()
dsi.I2C.GetBPTWL()->ProcessVolumeSwitchInput(currentTime);
}
if (useOpenGL)
mainWindow->makeCurrentGL();
// update render settings if needed
// HACK:
// once the fast forward hotkey is released, we need to update vsync
// to the old setting again
if (videoSettingsDirty || Input::HotkeyReleased(HK_FastForward))
{
if (screenGL)
if (useOpenGL)
{
screenGL->setSwapInterval(Config::ScreenVSync ? Config::ScreenVSyncInterval : 0);
for (auto window : windowList)
window->setGLSwapInterval(Config::ScreenVSync ? Config::ScreenVSyncInterval : 0);
videoRenderer = Config::_3DRenderer;
}
#ifdef OGLRENDERER_ENABLED
@ -451,7 +504,7 @@ void EmuThread::run()
videoRenderer = 0;
}
videoRenderer = screenGL ? Config::_3DRenderer : 0;
videoRenderer = useOpenGL ? Config::_3DRenderer : 0;
videoSettingsDirty = false;
@ -474,7 +527,7 @@ void EmuThread::run()
{
bool lid = !NDS->IsLidClosed();
NDS->SetLidClosed(lid);
mainWindow->osdAddMessage(0, lid ? "Lid closed" : "Lid opened");
//mainWindow->osdAddMessage(0, lid ? "Lid closed" : "Lid opened");
}
// microphone input
@ -523,7 +576,7 @@ void EmuThread::run()
if (ROMManager::FirmwareSave)
ROMManager::FirmwareSave->CheckFlush();
if (!screenGL)
if (!useOpenGL)
{
FrontBufferLock.lock();
FrontBuffer = NDS->GPU.FrontBuffer;
@ -532,7 +585,9 @@ void EmuThread::run()
else
{
FrontBuffer = NDS->GPU.FrontBuffer;
screenGL->drawScreenGL();
//screenGL->drawScreenGL();
for (auto window : windowList)
window->drawScreenGL();
}
#ifdef MELONCAP
@ -542,7 +597,7 @@ void EmuThread::run()
if (EmuRunning == emuStatus_Exit) break;
winUpdateCount++;
if (winUpdateCount >= winUpdateFreq && !screenGL)
if (winUpdateCount >= winUpdateFreq && !useOpenGL)
{
emit windowUpdate();
winUpdateCount = 0;
@ -550,9 +605,11 @@ void EmuThread::run()
bool fastforward = Input::HotkeyDown(HK_FastForward);
if (fastforward && screenGL && Config::ScreenVSync)
if (fastforward && useOpenGL && Config::ScreenVSync)
{
screenGL->setSwapInterval(0);
//screenGL->setSwapInterval(0);
for (auto window : windowList)
window->setGLSwapInterval(0);
}
if (Config::DSiVolumeSync && NDS->ConsoleType == 1)
@ -641,20 +698,31 @@ void EmuThread::run()
SDL_Delay(75);
if (screenGL)
screenGL->drawScreenGL();
if (useOpenGL)
{
for (auto window : windowList)
window->drawScreenGL();
}
ContextRequestKind contextRequest = ContextRequest;
if (contextRequest == contextRequest_InitGL)
{
screenGL = static_cast<ScreenPanelGL*>(mainWindow->panel);
screenGL->initOpenGL();
//screenGL = static_cast<ScreenPanelGL*>(mainWindow->panel);
//screenGL->initOpenGL();
for (auto window : windowList)
window->initOpenGL();
useOpenGL = true;
ContextRequest = contextRequest_None;
}
else if (contextRequest == contextRequest_DeInitGL)
{
screenGL->deinitOpenGL();
screenGL = nullptr;
//screenGL->deinitOpenGL();
//screenGL = nullptr;
for (auto window : windowList)
window->deinitOpenGL();
useOpenGL = false;
ContextRequest = contextRequest_None;
}
}