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leave client sync mode when host deauths. makes download play actually work.
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@ -439,7 +439,7 @@ int RecvPacket(u8* packet, bool block, u64* timestamp)
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{
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for (;;)
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{
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if (!SemWait(InstanceID, block ? 500 : 0))
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if (!SemWait(InstanceID, block ? 50 : 0))
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{
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return 0;
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}
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