mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-07-29 09:10:08 -06:00
begin renovating melonDSi
This commit is contained in:
@ -14,6 +14,10 @@ SET(SOURCES_LIBUI
|
||||
OSD.cpp
|
||||
)
|
||||
|
||||
if (WIN32)
|
||||
set(CMAKE_RC_COMPILE_OBJECT "<CMAKE_RC_COMPILER> -i <SOURCE> -o <OBJECT>")
|
||||
endif()
|
||||
|
||||
option(BUILD_SHARED_LIBS "Whether to build libui as a shared library or a static library" ON)
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
add_subdirectory(libui)
|
||||
@ -39,11 +43,11 @@ if (UNIX)
|
||||
ADD_DEFINITIONS(${GTK3_CFLAGS_OTHER})
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||||
|
||||
add_custom_command(OUTPUT melon_grc.c
|
||||
COMMAND glib-compile-resources --sourcedir="${CMAKE_SOURCE_DIR}"
|
||||
--target="${CMAKE_CURRENT_BINARY_DIR}/melon_grc.c"
|
||||
COMMAND glib-compile-resources --sourcedir=${CMAKE_SOURCE_DIR}
|
||||
--target=${CMAKE_CURRENT_BINARY_DIR}/melon_grc.c
|
||||
--generate-source "${CMAKE_SOURCE_DIR}/melon_grc.xml"
|
||||
COMMAND glib-compile-resources --sourcedir="${CMAKE_SOURCE_DIR}"
|
||||
--target="${CMAKE_CURRENT_BINARY_DIR}/melon_grc.h"
|
||||
COMMAND glib-compile-resources --sourcedir=${CMAKE_SOURCE_DIR}
|
||||
--target=${CMAKE_CURRENT_BINARY_DIR}/melon_grc.h
|
||||
--generate-header "${CMAKE_SOURCE_DIR}/melon_grc.xml")
|
||||
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
|
||||
|
@ -125,21 +125,30 @@ void JoyMappingName(int id, char* str)
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||||
return;
|
||||
}
|
||||
|
||||
if (id & 0x100)
|
||||
{
|
||||
int hatnum = ((id >> 4) & 0xF) + 1;
|
||||
bool hasbtn = ((id & 0xFFFF) != 0xFFFF);
|
||||
|
||||
switch (id & 0xF)
|
||||
if (hasbtn)
|
||||
{
|
||||
if (id & 0x100)
|
||||
{
|
||||
case 0x1: sprintf(str, "Hat %d up", hatnum); break;
|
||||
case 0x2: sprintf(str, "Hat %d right", hatnum); break;
|
||||
case 0x4: sprintf(str, "Hat %d down", hatnum); break;
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||||
case 0x8: sprintf(str, "Hat %d left", hatnum); break;
|
||||
int hatnum = ((id >> 4) & 0xF) + 1;
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||||
|
||||
switch (id & 0xF)
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||||
{
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||||
case 0x1: sprintf(str, "Hat %d up", hatnum); break;
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||||
case 0x2: sprintf(str, "Hat %d right", hatnum); break;
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||||
case 0x4: sprintf(str, "Hat %d down", hatnum); break;
|
||||
case 0x8: sprintf(str, "Hat %d left", hatnum); break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf(str, "Button %d", (id & 0xFFFF) + 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf(str, "Button %d", (id & 0xFFFF) + 1);
|
||||
strcpy(str, "");
|
||||
}
|
||||
|
||||
if (id & 0x10000)
|
||||
@ -151,9 +160,9 @@ void JoyMappingName(int id, char* str)
|
||||
|
||||
switch ((id >> 20) & 0xF)
|
||||
{
|
||||
case 0: sprintf(str, "%s / Axis %d +", tmp, axisnum); break;
|
||||
case 1: sprintf(str, "%s / Axis %d -", tmp, axisnum); break;
|
||||
case 2: sprintf(str, "%s / Trigger %d", tmp, axisnum); break;
|
||||
case 0: sprintf(str, "%s%sAxis %d +", tmp, hasbtn?" / ":"", axisnum); break;
|
||||
case 1: sprintf(str, "%s%sAxis %d -", tmp, hasbtn?" / ":"", axisnum); break;
|
||||
case 2: sprintf(str, "%s%sTrigger %d", tmp, hasbtn?" / ":"", axisnum); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -223,10 +232,12 @@ int OnAreaKeyEvent(uiAreaHandler* handler, uiArea* area, uiAreaKeyEvent* evt)
|
||||
// set key.
|
||||
if (evt->Scancode != 0x1 || evt->Modifiers != 0) // ESC
|
||||
{
|
||||
int mod = (dlg->type == 0) ? 0 : evt->Modifiers;
|
||||
|
||||
if (evt->Scancode == 0xE && evt->Modifiers == 0) // backspace
|
||||
dlg->keymap[dlg->pollid] = -1;
|
||||
else
|
||||
dlg->keymap[dlg->pollid] = evt->Scancode | (evt->Modifiers << 16);
|
||||
dlg->keymap[dlg->pollid] = evt->Scancode | (mod << 16);
|
||||
}
|
||||
|
||||
char keyname[64];
|
||||
@ -287,7 +298,7 @@ Uint32 JoyPoll(Uint32 interval, void* param)
|
||||
}
|
||||
|
||||
int oldmap;
|
||||
if (dlg->joymap[id] == -1) oldmap = 0;
|
||||
if (dlg->joymap[id] == -1) oldmap = 0xFFFF;
|
||||
else oldmap = dlg->joymap[id];
|
||||
|
||||
int nbuttons = SDL_JoystickNumButtons(joy);
|
||||
|
@ -39,12 +39,14 @@ uiWindow* win;
|
||||
|
||||
uiRadioButtons* rbRenderer;
|
||||
uiCheckbox* cbGLDisplay;
|
||||
uiCheckbox* cbVSync;
|
||||
uiCheckbox* cbThreaded3D;
|
||||
uiCombobox* cbResolution;
|
||||
uiCheckbox* cbAntialias;
|
||||
|
||||
int old_renderer;
|
||||
int old_gldisplay;
|
||||
int old_vsync;
|
||||
int old_threaded3D;
|
||||
int old_resolution;
|
||||
int old_antialias;
|
||||
@ -89,6 +91,11 @@ void RevertSettings()
|
||||
{
|
||||
Config::ScreenUseGL = old_gldisplay;
|
||||
}
|
||||
if (old_vsync != Config::ScreenVSync)
|
||||
{
|
||||
Config::ScreenVSync = old_vsync;
|
||||
//ApplyNewSettings(4);
|
||||
}
|
||||
if (old_usegl != new_usegl)
|
||||
{
|
||||
apply2 = true;
|
||||
@ -130,21 +137,33 @@ void OnRendererChanged(uiRadioButtons* rb, void* blarg)
|
||||
UpdateControls();
|
||||
|
||||
bool new_usegl = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
|
||||
|
||||
if (new_usegl) uiControlEnable(uiControl(cbVSync));
|
||||
else uiControlDisable(uiControl(cbVSync));
|
||||
|
||||
if (new_usegl != old_usegl)
|
||||
ApplyNewSettings(2);
|
||||
else
|
||||
ApplyNewSettings(3);
|
||||
|
||||
|
||||
uiControlSetFocus(uiControl(win));
|
||||
}
|
||||
|
||||
void OnGLDisplayChanged(uiCheckbox* cb, void* blarg)
|
||||
{
|
||||
Config::ScreenUseGL = uiCheckboxChecked(cb);
|
||||
if (Config::ScreenUseGL) uiControlEnable(uiControl(cbVSync));
|
||||
else uiControlDisable(uiControl(cbVSync));
|
||||
ApplyNewSettings(2);
|
||||
uiControlSetFocus(uiControl(win));
|
||||
}
|
||||
|
||||
void OnVSyncChanged(uiCheckbox* cb, void* blarg)
|
||||
{
|
||||
Config::ScreenVSync = uiCheckboxChecked(cb);
|
||||
//ApplyNewSettings(4);
|
||||
}
|
||||
|
||||
void OnThreaded3DChanged(uiCheckbox* cb, void* blarg)
|
||||
{
|
||||
Config::Threaded3D = uiCheckboxChecked(cb);
|
||||
@ -232,6 +251,10 @@ void Open()
|
||||
cbGLDisplay = uiNewCheckbox("OpenGL display");
|
||||
uiCheckboxOnToggled(cbGLDisplay, OnGLDisplayChanged, NULL);
|
||||
uiBoxAppend(in_ctrl, uiControl(cbGLDisplay), 0);
|
||||
|
||||
cbVSync = uiNewCheckbox("VSync");
|
||||
uiCheckboxOnToggled(cbVSync, OnVSyncChanged, NULL);
|
||||
uiBoxAppend(in_ctrl, uiControl(cbVSync), 0);
|
||||
}
|
||||
|
||||
{
|
||||
@ -300,17 +323,24 @@ void Open()
|
||||
|
||||
old_renderer = Config::_3DRenderer;
|
||||
old_gldisplay = Config::ScreenUseGL;
|
||||
old_vsync = Config::ScreenVSync;
|
||||
old_threaded3D = Config::Threaded3D;
|
||||
old_resolution = Config::GL_ScaleFactor;
|
||||
old_antialias = Config::GL_Antialias;
|
||||
|
||||
uiCheckboxSetChecked(cbGLDisplay, Config::ScreenUseGL);
|
||||
uiCheckboxSetChecked(cbVSync, Config::ScreenVSync);
|
||||
uiCheckboxSetChecked(cbThreaded3D, Config::Threaded3D);
|
||||
uiComboboxSetSelected(cbResolution, Config::GL_ScaleFactor-1);
|
||||
//uiCheckboxSetChecked(cbAntialias, Config::GL_Antialias);
|
||||
uiRadioButtonsSetSelected(rbRenderer, Config::_3DRenderer);
|
||||
UpdateControls();
|
||||
|
||||
if (Config::ScreenUseGL || Config::_3DRenderer != 0)
|
||||
uiControlEnable(uiControl(cbVSync));
|
||||
else
|
||||
uiControlDisable(uiControl(cbVSync));
|
||||
|
||||
uiControlShow(uiControl(win));
|
||||
}
|
||||
|
||||
|
@ -43,9 +43,11 @@ int ScreenSizing;
|
||||
int ScreenFilter;
|
||||
|
||||
int ScreenUseGL;
|
||||
int ScreenVSync;
|
||||
int ScreenRatio;
|
||||
|
||||
int LimitFPS;
|
||||
int AudioSync;
|
||||
int ShowOSD;
|
||||
|
||||
int DirectBoot;
|
||||
@ -118,9 +120,11 @@ ConfigEntry PlatformConfigFile[] =
|
||||
{"ScreenFilter", 0, &ScreenFilter, 1, NULL, 0},
|
||||
|
||||
{"ScreenUseGL", 0, &ScreenUseGL, 1, NULL, 0},
|
||||
{"ScreenVSync", 0, &ScreenVSync, 0, NULL, 0},
|
||||
{"ScreenRatio", 0, &ScreenRatio, 0, NULL, 0},
|
||||
|
||||
{"LimitFPS", 0, &LimitFPS, 1, NULL, 0},
|
||||
{"LimitFPS", 0, &LimitFPS, 0, NULL, 0},
|
||||
{"AudioSync", 0, &AudioSync, 1, NULL, 0},
|
||||
{"ShowOSD", 0, &ShowOSD, 1, NULL, 0},
|
||||
|
||||
{"DirectBoot", 0, &DirectBoot, 1, NULL, 0},
|
||||
|
@ -54,9 +54,11 @@ extern int ScreenSizing;
|
||||
extern int ScreenFilter;
|
||||
|
||||
extern int ScreenUseGL;
|
||||
extern int ScreenVSync;
|
||||
extern int ScreenRatio;
|
||||
|
||||
extern int LimitFPS;
|
||||
extern int AudioSync;
|
||||
extern int ShowOSD;
|
||||
|
||||
extern int DirectBoot;
|
||||
|
@ -620,6 +620,7 @@ _UI_EXTERN void *uiGLGetProcAddress(const char* proc);
|
||||
_UI_EXTERN int uiGLGetFramebuffer(uiGLContext* ctx);
|
||||
_UI_EXTERN float uiGLGetFramebufferScale(uiGLContext* ctx);
|
||||
_UI_EXTERN void uiGLSwapBuffers(uiGLContext* ctx);
|
||||
_UI_EXTERN void uiGLSetVSync(int sync);
|
||||
|
||||
|
||||
_UI_ENUM(uiModifiers) {
|
||||
|
@ -193,6 +193,11 @@ void uiGLSwapBuffers(uiGLContext* ctx)
|
||||
ctx->backbuffer = ctx->backbuffer ? 0 : 1;
|
||||
}
|
||||
|
||||
void uiGLSetVSync(int sync)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
void uiGLMakeContextCurrent(uiGLContext* ctx)
|
||||
{
|
||||
if (!ctx)
|
||||
|
@ -73,7 +73,7 @@ macro(_handle_static)
|
||||
add_custom_command(
|
||||
TARGET libui POST_BUILD
|
||||
COMMAND
|
||||
${CMAKE_COMMAND} -E copy $<TARGET_PROPERTY:libui,BINARY_DIR>/CMakeFiles/libui.dir/windows/resources.rc.* ${_LIBUI_STATIC_RES}
|
||||
${CMAKE_COMMAND} -E copy $<TARGET_PROPERTY:libui,BINARY_DIR>/CMakeFiles/libui.dir/windows/resources.rc.obj ${_LIBUI_STATIC_RES}
|
||||
COMMENT "Copying libui.res")
|
||||
endmacro()
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "area.hpp"
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glext.h>
|
||||
#include <GL/wglext.h>
|
||||
|
||||
struct uiGLContext
|
||||
@ -159,3 +160,37 @@ float uiGLGetFramebufferScale(uiGLContext* ctx)
|
||||
// TODO
|
||||
return 1;
|
||||
}
|
||||
|
||||
void uiGLSetVSync(int sync)
|
||||
{
|
||||
static PFNWGLSWAPINTERVALEXTPROC _wglSwapIntervalEXT = NULL;
|
||||
static bool symloaded = false;
|
||||
|
||||
if (!symloaded)
|
||||
{
|
||||
PFNGLGETSTRINGIPROC _glGetStringi = (PFNGLGETSTRINGIPROC)wglGetProcAddress("glGetStringi");
|
||||
if (_glGetStringi == NULL) return;
|
||||
|
||||
GLint numext;
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &numext);
|
||||
|
||||
bool hasswapctrl = false;
|
||||
for (GLint i = 0; i < numext; i++)
|
||||
{
|
||||
const char* ext = (const char*)_glGetStringi(GL_EXTENSIONS, i);
|
||||
if (!stricmp(ext, "WGL_EXT_swap_control"))
|
||||
{
|
||||
hasswapctrl = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (hasswapctrl)
|
||||
_wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
|
||||
|
||||
symloaded = true;
|
||||
}
|
||||
|
||||
if (_wglSwapIntervalEXT)
|
||||
_wglSwapIntervalEXT(sync);
|
||||
}
|
||||
|
@ -95,7 +95,7 @@ static LRESULT CALLBACK windowWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARA
|
||||
// not a menu
|
||||
if (lParam != 0)
|
||||
break;
|
||||
if (HIWORD(wParam) != 0)
|
||||
if (HIWORD(wParam) != 0 || LOWORD(wParam) <= IDCANCEL)
|
||||
break;
|
||||
runMenuEvent(LOWORD(wParam), uiWindow(w));
|
||||
return 0;
|
||||
|
@ -93,6 +93,7 @@ uiMenuItem* MenuItem_ScreenSizing[4];
|
||||
|
||||
uiMenuItem* MenuItem_ScreenFilter;
|
||||
uiMenuItem* MenuItem_LimitFPS;
|
||||
uiMenuItem* MenuItem_AudioSync;
|
||||
uiMenuItem* MenuItem_ShowOSD;
|
||||
|
||||
SDL_Thread* EmuThread;
|
||||
@ -129,6 +130,8 @@ bool GL_ScreenSizeDirty;
|
||||
|
||||
int GL_3DScale;
|
||||
|
||||
bool GL_VSyncStatus;
|
||||
|
||||
int ScreenGap = 0;
|
||||
int ScreenLayout = 0;
|
||||
int ScreenSizing = 0;
|
||||
@ -158,8 +161,13 @@ bool LidStatus;
|
||||
int JoystickID;
|
||||
SDL_Joystick* Joystick;
|
||||
|
||||
int AudioFreq;
|
||||
float AudioSampleFrac;
|
||||
SDL_AudioDeviceID AudioDevice, MicDevice;
|
||||
|
||||
SDL_cond* AudioSync;
|
||||
SDL_mutex* AudioSyncLock;
|
||||
|
||||
u32 MicBufferLength = 2048;
|
||||
s16 MicBuffer[2048];
|
||||
u32 MicBufferReadPos, MicBufferWritePos;
|
||||
@ -236,6 +244,8 @@ bool GLScreen_InitOSDShader(GLuint* shader)
|
||||
|
||||
bool GLScreen_Init()
|
||||
{
|
||||
GL_VSyncStatus = Config::ScreenVSync;
|
||||
|
||||
// TODO: consider using epoxy?
|
||||
if (!OpenGL_Init())
|
||||
return false;
|
||||
@ -298,6 +308,13 @@ void GLScreen_DeInit()
|
||||
|
||||
void GLScreen_DrawScreen()
|
||||
{
|
||||
bool vsync = Config::ScreenVSync && !HotkeyDown(HK_FastForward);
|
||||
if (vsync != GL_VSyncStatus)
|
||||
{
|
||||
GL_VSyncStatus = vsync;
|
||||
uiGLSetVSync(vsync);
|
||||
}
|
||||
|
||||
float scale = uiGLGetFramebufferScale(GLContext);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, uiGLGetFramebuffer(GLContext));
|
||||
@ -560,26 +577,42 @@ void MicLoadWav(char* name)
|
||||
|
||||
void AudioCallback(void* data, Uint8* stream, int len)
|
||||
{
|
||||
// resampling:
|
||||
// buffer length is 1024 samples
|
||||
// which is 710 samples at the original sample rate
|
||||
len /= (sizeof(s16) * 2);
|
||||
|
||||
s16 buf_in[710*2];
|
||||
// resample incoming audio to match the output sample rate
|
||||
|
||||
float f_len_in = (len * 32823.6328125) / (float)AudioFreq;
|
||||
f_len_in += AudioSampleFrac;
|
||||
int len_in = (int)floor(f_len_in);
|
||||
AudioSampleFrac = f_len_in - len_in;
|
||||
|
||||
s16 buf_in[1024*2];
|
||||
s16* buf_out = (s16*)stream;
|
||||
|
||||
int num_in = SPU::ReadOutput(buf_in, 710);
|
||||
int num_out = 1024;
|
||||
int num_in;
|
||||
int num_out = len;
|
||||
|
||||
SDL_LockMutex(AudioSyncLock);
|
||||
num_in = SPU::ReadOutput(buf_in, len_in);
|
||||
SDL_CondSignal(AudioSync);
|
||||
SDL_UnlockMutex(AudioSyncLock);
|
||||
|
||||
if (num_in < 1)
|
||||
{
|
||||
memset(stream, 0, len*sizeof(s16)*2);
|
||||
return;
|
||||
}
|
||||
|
||||
int margin = 6;
|
||||
if (num_in < 710-margin)
|
||||
if (num_in < len_in-margin)
|
||||
{
|
||||
int last = num_in-1;
|
||||
if (last < 0) last = 0;
|
||||
|
||||
for (int i = num_in; i < 710-margin; i++)
|
||||
for (int i = num_in; i < len_in-margin; i++)
|
||||
((u32*)buf_in)[i] = ((u32*)buf_in)[last];
|
||||
|
||||
num_in = 710-margin;
|
||||
num_in = len_in-margin;
|
||||
}
|
||||
|
||||
float res_incr = num_in / (float)num_out;
|
||||
@ -588,12 +621,22 @@ void AudioCallback(void* data, Uint8* stream, int len)
|
||||
|
||||
int volume = Config::AudioVolume;
|
||||
|
||||
for (int i = 0; i < 1024; i++)
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
// TODO: interp!!
|
||||
buf_out[i*2 ] = (buf_in[res_pos*2 ] * volume) >> 8;
|
||||
buf_out[i*2+1] = (buf_in[res_pos*2+1] * volume) >> 8;
|
||||
|
||||
/*s16 s_l = buf_in[res_pos*2 ];
|
||||
s16 s_r = buf_in[res_pos*2+1];
|
||||
|
||||
float a = res_timer;
|
||||
float b = 1.0 - a;
|
||||
s_l = (s_l * a) + (buf_in[(res_pos-1)*2 ] * b);
|
||||
s_r = (s_r * a) + (buf_in[(res_pos-1)*2+1] * b);
|
||||
|
||||
buf_out[i*2 ] = (s_l * volume) >> 8;
|
||||
buf_out[i*2+1] = (s_r * volume) >> 8;*/
|
||||
|
||||
res_timer += res_incr;
|
||||
while (res_timer >= 1.0)
|
||||
{
|
||||
@ -710,26 +753,31 @@ bool JoystickButtonDown(int val)
|
||||
{
|
||||
if (val == -1) return false;
|
||||
|
||||
if (val & 0x100)
|
||||
bool hasbtn = ((val & 0xFFFF) != 0xFFFF);
|
||||
|
||||
if (hasbtn)
|
||||
{
|
||||
int hatnum = (val >> 4) & 0xF;
|
||||
int hatdir = val & 0xF;
|
||||
Uint8 hatval = SDL_JoystickGetHat(Joystick, hatnum);
|
||||
if (val & 0x100)
|
||||
{
|
||||
int hatnum = (val >> 4) & 0xF;
|
||||
int hatdir = val & 0xF;
|
||||
Uint8 hatval = SDL_JoystickGetHat(Joystick, hatnum);
|
||||
|
||||
bool pressed = false;
|
||||
if (hatdir == 0x1) pressed = (hatval & SDL_HAT_UP);
|
||||
else if (hatdir == 0x4) pressed = (hatval & SDL_HAT_DOWN);
|
||||
else if (hatdir == 0x2) pressed = (hatval & SDL_HAT_RIGHT);
|
||||
else if (hatdir == 0x8) pressed = (hatval & SDL_HAT_LEFT);
|
||||
bool pressed = false;
|
||||
if (hatdir == 0x1) pressed = (hatval & SDL_HAT_UP);
|
||||
else if (hatdir == 0x4) pressed = (hatval & SDL_HAT_DOWN);
|
||||
else if (hatdir == 0x2) pressed = (hatval & SDL_HAT_RIGHT);
|
||||
else if (hatdir == 0x8) pressed = (hatval & SDL_HAT_LEFT);
|
||||
|
||||
if (pressed) return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
int btnnum = val & 0xFFFF;
|
||||
Uint8 btnval = SDL_JoystickGetButton(Joystick, btnnum);
|
||||
if (pressed) return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
int btnnum = val & 0xFFFF;
|
||||
Uint8 btnval = SDL_JoystickGetButton(Joystick, btnnum);
|
||||
|
||||
if (btnval) return true;
|
||||
if (btnval) return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (val & 0x10000)
|
||||
@ -833,6 +881,7 @@ bool JoyButtonHeld(int btnid, int njoybuttons, Uint8* joybuttons, Uint32 hat)
|
||||
|
||||
void UpdateWindowTitle(void* data)
|
||||
{
|
||||
if (EmuStatus == 0) return;
|
||||
uiWindowSetTitle(MainWindow, (const char*)data);
|
||||
}
|
||||
|
||||
@ -875,6 +924,10 @@ int EmuThreadFunc(void* burp)
|
||||
u32 lasttick = starttick;
|
||||
u32 lastmeasuretick = lasttick;
|
||||
u32 fpslimitcount = 0;
|
||||
u64 perfcount = SDL_GetPerformanceCounter();
|
||||
u64 perffreq = SDL_GetPerformanceFrequency();
|
||||
float samplesleft = 0;
|
||||
u32 nsamples = 0;
|
||||
char melontitle[100];
|
||||
|
||||
while (EmuRunning != 0)
|
||||
@ -886,6 +939,7 @@ int EmuThreadFunc(void* burp)
|
||||
Config::LimitFPS = !Config::LimitFPS;
|
||||
uiQueueMain(UpdateFPSLimit, NULL);
|
||||
}
|
||||
// TODO: similar hotkeys for video/audio sync?
|
||||
|
||||
if (HotkeyPressed(HK_Pause)) uiQueueMain(TogglePause, NULL);
|
||||
if (HotkeyPressed(HK_Reset)) uiQueueMain(Reset, NULL);
|
||||
@ -954,25 +1008,46 @@ int EmuThreadFunc(void* burp)
|
||||
}
|
||||
uiAreaQueueRedrawAll(MainDrawArea);
|
||||
|
||||
// framerate limiter based off SDL2_gfx
|
||||
float framerate = (1000.0f * nlines) / (60.0f * 263.0f);
|
||||
bool fastforward = HotkeyDown(HK_FastForward);
|
||||
|
||||
fpslimitcount++;
|
||||
u32 curtick = SDL_GetTicks();
|
||||
u32 delay = curtick - lasttick;
|
||||
lasttick = curtick;
|
||||
|
||||
bool limitfps = Config::LimitFPS && !HotkeyDown(HK_FastForward);
|
||||
|
||||
u32 wantedtick = starttick + (u32)((float)fpslimitcount * framerate);
|
||||
if (curtick < wantedtick && limitfps)
|
||||
if (Config::AudioSync && !fastforward)
|
||||
{
|
||||
SDL_Delay(wantedtick - curtick);
|
||||
SDL_LockMutex(AudioSyncLock);
|
||||
while (SPU::GetOutputSize() > 1024)
|
||||
{
|
||||
int ret = SDL_CondWaitTimeout(AudioSync, AudioSyncLock, 500);
|
||||
if (ret == SDL_MUTEX_TIMEDOUT) break;
|
||||
}
|
||||
SDL_UnlockMutex(AudioSyncLock);
|
||||
}
|
||||
else
|
||||
{
|
||||
fpslimitcount = 0;
|
||||
starttick = curtick;
|
||||
// ensure the audio FIFO doesn't overflow
|
||||
//SPU::TrimOutput();
|
||||
}
|
||||
|
||||
float framerate = (1000.0f * nlines) / (60.0f * 263.0f);
|
||||
|
||||
{
|
||||
u32 curtick = SDL_GetTicks();
|
||||
u32 delay = curtick - lasttick;
|
||||
|
||||
bool limitfps = Config::LimitFPS && !fastforward;
|
||||
if (limitfps)
|
||||
{
|
||||
float wantedtickF = starttick + (framerate * (fpslimitcount+1));
|
||||
u32 wantedtick = (u32)ceil(wantedtickF);
|
||||
if (curtick < wantedtick) SDL_Delay(wantedtick - curtick);
|
||||
|
||||
lasttick = SDL_GetTicks();
|
||||
fpslimitcount++;
|
||||
if ((abs(wantedtickF - (float)wantedtick) < 0.001312) || (fpslimitcount > 60))
|
||||
{
|
||||
fpslimitcount = 0;
|
||||
nsamples = 0;
|
||||
starttick = lasttick;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nframes++;
|
||||
@ -1044,6 +1119,12 @@ int EmuThreadFunc(void* burp)
|
||||
return 44203;
|
||||
}
|
||||
|
||||
void StopEmuThread()
|
||||
{
|
||||
EmuRunning = 0;
|
||||
SDL_WaitThread(EmuThread, NULL);
|
||||
}
|
||||
|
||||
|
||||
void OnAreaDraw(uiAreaHandler* handler, uiArea* area, uiAreaDrawParams* params)
|
||||
{
|
||||
@ -1155,13 +1236,13 @@ void OnAreaDragBroken(uiAreaHandler* handler, uiArea* area)
|
||||
{
|
||||
}
|
||||
|
||||
bool EventMatchesKey(uiAreaKeyEvent* evt, int val)
|
||||
bool EventMatchesKey(uiAreaKeyEvent* evt, int val, bool checkmod)
|
||||
{
|
||||
if (val == -1) return false;
|
||||
|
||||
int key = val & 0xFFFF;
|
||||
int mod = val >> 16;
|
||||
return evt->Scancode == key && evt->Modifiers == mod;
|
||||
return evt->Scancode == key && (!checkmod || evt->Modifiers == mod);
|
||||
}
|
||||
|
||||
int OnAreaKeyEvent(uiAreaHandler* handler, uiArea* area, uiAreaKeyEvent* evt)
|
||||
@ -1175,11 +1256,11 @@ int OnAreaKeyEvent(uiAreaHandler* handler, uiArea* area, uiAreaKeyEvent* evt)
|
||||
if (evt->Up)
|
||||
{
|
||||
for (int i = 0; i < 12; i++)
|
||||
if (EventMatchesKey(evt, Config::KeyMapping[i]))
|
||||
if (EventMatchesKey(evt, Config::KeyMapping[i], false))
|
||||
KeyInputMask |= (1<<i);
|
||||
|
||||
for (int i = 0; i < HK_MAX; i++)
|
||||
if (EventMatchesKey(evt, Config::HKKeyMapping[i]))
|
||||
if (EventMatchesKey(evt, Config::HKKeyMapping[i], true))
|
||||
KeyHotkeyMask &= ~(1<<i);
|
||||
}
|
||||
else if (!evt->Repeat)
|
||||
@ -1202,16 +1283,16 @@ int OnAreaKeyEvent(uiAreaHandler* handler, uiArea* area, uiAreaKeyEvent* evt)
|
||||
}
|
||||
|
||||
for (int i = 0; i < 12; i++)
|
||||
if (EventMatchesKey(evt, Config::KeyMapping[i]))
|
||||
if (EventMatchesKey(evt, Config::KeyMapping[i], false))
|
||||
KeyInputMask &= ~(1<<i);
|
||||
|
||||
for (int i = 0; i < HK_MAX; i++)
|
||||
if (EventMatchesKey(evt, Config::HKKeyMapping[i]))
|
||||
if (EventMatchesKey(evt, Config::HKKeyMapping[i], true))
|
||||
KeyHotkeyMask |= (1<<i);
|
||||
|
||||
// REMOVE ME
|
||||
if (evt->Scancode == 0x57) // F11
|
||||
NDS::debug(0);
|
||||
//if (evt->Scancode == 0x57) // F11
|
||||
// NDS::debug(0);
|
||||
}
|
||||
|
||||
return 1;
|
||||
@ -1486,6 +1567,8 @@ void Run()
|
||||
EmuRunning = 1;
|
||||
RunningSomething = true;
|
||||
|
||||
SPU::InitOutput();
|
||||
AudioSampleFrac = 0;
|
||||
SDL_PauseAudioDevice(AudioDevice, 0);
|
||||
SDL_PauseAudioDevice(MicDevice, 0);
|
||||
|
||||
@ -1524,6 +1607,7 @@ void TogglePause(void* blarg)
|
||||
EmuRunning = 2;
|
||||
uiMenuItemSetChecked(MenuItem_Pause, 1);
|
||||
|
||||
SPU::DrainOutput();
|
||||
SDL_PauseAudioDevice(AudioDevice, 1);
|
||||
SDL_PauseAudioDevice(MicDevice, 1);
|
||||
|
||||
@ -1535,6 +1619,8 @@ void TogglePause(void* blarg)
|
||||
EmuRunning = 1;
|
||||
uiMenuItemSetChecked(MenuItem_Pause, 0);
|
||||
|
||||
SPU::InitOutput();
|
||||
AudioSampleFrac = 0;
|
||||
SDL_PauseAudioDevice(AudioDevice, 0);
|
||||
SDL_PauseAudioDevice(MicDevice, 0);
|
||||
|
||||
@ -1585,6 +1671,7 @@ void Stop(bool internal)
|
||||
|
||||
uiAreaQueueRedrawAll(MainDrawArea);
|
||||
|
||||
SPU::DrainOutput();
|
||||
SDL_PauseAudioDevice(AudioDevice, 1);
|
||||
SDL_PauseAudioDevice(MicDevice, 1);
|
||||
|
||||
@ -1849,6 +1936,7 @@ int OnCloseWindow(uiWindow* window, void* blarg)
|
||||
while (EmuStatus != 3);
|
||||
|
||||
CloseAllDialogs();
|
||||
StopEmuThread();
|
||||
uiQuit();
|
||||
return 1;
|
||||
}
|
||||
@ -1886,6 +1974,7 @@ void OnCloseByMenu(uiMenuItem* item, uiWindow* window, void* blarg)
|
||||
while (EmuStatus != 3);
|
||||
|
||||
CloseAllDialogs();
|
||||
StopEmuThread();
|
||||
DestroyMainWindow();
|
||||
uiQuit();
|
||||
}
|
||||
@ -2143,6 +2232,13 @@ void OnSetLimitFPS(uiMenuItem* item, uiWindow* window, void* blarg)
|
||||
else Config::LimitFPS = false;
|
||||
}
|
||||
|
||||
void OnSetAudioSync(uiMenuItem* item, uiWindow* window, void* blarg)
|
||||
{
|
||||
int chk = uiMenuItemChecked(item);
|
||||
if (chk != 0) Config::AudioSync = true;
|
||||
else Config::AudioSync = false;
|
||||
}
|
||||
|
||||
void OnSetShowOSD(uiMenuItem* item, uiWindow* window, void* blarg)
|
||||
{
|
||||
int chk = uiMenuItemChecked(item);
|
||||
@ -2206,6 +2302,19 @@ void ApplyNewSettings(int type)
|
||||
GPU3D::InitRenderer(Screen_UseGL);
|
||||
if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
|
||||
}
|
||||
/*else if (type == 4) // vsync
|
||||
{
|
||||
if (Screen_UseGL)
|
||||
{
|
||||
uiGLMakeContextCurrent(GLContext);
|
||||
uiGLSetVSync(Config::ScreenVSync);
|
||||
uiGLMakeContextCurrent(NULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO eventually: VSync for non-GL screen?
|
||||
}
|
||||
}*/
|
||||
|
||||
EmuRunning = prevstatus;
|
||||
}
|
||||
@ -2374,11 +2483,16 @@ void CreateMainWindowMenu()
|
||||
MenuItem_ScreenFilter = uiMenuAppendCheckItem(menu, "Screen filtering");
|
||||
uiMenuItemOnClicked(MenuItem_ScreenFilter, OnSetScreenFiltering, NULL);
|
||||
|
||||
MenuItem_ShowOSD = uiMenuAppendCheckItem(menu, "Show OSD");
|
||||
uiMenuItemOnClicked(MenuItem_ShowOSD, OnSetShowOSD, NULL);
|
||||
|
||||
uiMenuAppendSeparator(menu);
|
||||
|
||||
MenuItem_LimitFPS = uiMenuAppendCheckItem(menu, "Limit framerate");
|
||||
uiMenuItemOnClicked(MenuItem_LimitFPS, OnSetLimitFPS, NULL);
|
||||
|
||||
MenuItem_ShowOSD = uiMenuAppendCheckItem(menu, "Show OSD");
|
||||
uiMenuItemOnClicked(MenuItem_ShowOSD, OnSetShowOSD, NULL);
|
||||
MenuItem_AudioSync = uiMenuAppendCheckItem(menu, "Audio sync");
|
||||
uiMenuItemOnClicked(MenuItem_AudioSync, OnSetAudioSync, NULL);
|
||||
}
|
||||
|
||||
void CreateMainWindow(bool opengl)
|
||||
@ -2415,6 +2529,7 @@ void CreateMainWindow(bool opengl)
|
||||
if (opengl_good)
|
||||
{
|
||||
uiGLMakeContextCurrent(GLContext);
|
||||
uiGLSetVSync(Config::ScreenVSync);
|
||||
if (!GLScreen_Init()) opengl_good = false;
|
||||
if (opengl_good)
|
||||
{
|
||||
@ -2539,7 +2654,6 @@ int main(int argc, char** argv)
|
||||
SDL_Quit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
{
|
||||
FILE* f = Platform::OpenLocalFile("romlist.bin", "rb");
|
||||
if (f)
|
||||
@ -2556,6 +2670,13 @@ int main(int argc, char** argv)
|
||||
"You should use the latest version of romlist.bin (provided in melonDS release packages).");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
uiMsgBoxError(NULL,
|
||||
"romlist.bin not found.",
|
||||
"Save memory type detection will not work correctly.\n\n"
|
||||
"You should use the latest version of romlist.bin (provided in melonDS release packages).");
|
||||
}
|
||||
}
|
||||
|
||||
CreateMainWindowMenu();
|
||||
@ -2613,22 +2734,29 @@ int main(int argc, char** argv)
|
||||
|
||||
uiMenuItemSetChecked(MenuItem_ScreenFilter, Config::ScreenFilter==1);
|
||||
uiMenuItemSetChecked(MenuItem_LimitFPS, Config::LimitFPS==1);
|
||||
uiMenuItemSetChecked(MenuItem_AudioSync, Config::AudioSync==1);
|
||||
uiMenuItemSetChecked(MenuItem_ShowOSD, Config::ShowOSD==1);
|
||||
|
||||
AudioSync = SDL_CreateCond();
|
||||
AudioSyncLock = SDL_CreateMutex();
|
||||
|
||||
AudioFreq = 48000; // TODO: make configurable?
|
||||
SDL_AudioSpec whatIwant, whatIget;
|
||||
memset(&whatIwant, 0, sizeof(SDL_AudioSpec));
|
||||
whatIwant.freq = 47340;
|
||||
whatIwant.freq = AudioFreq;
|
||||
whatIwant.format = AUDIO_S16LSB;
|
||||
whatIwant.channels = 2;
|
||||
whatIwant.samples = 1024;
|
||||
whatIwant.callback = AudioCallback;
|
||||
AudioDevice = SDL_OpenAudioDevice(NULL, 0, &whatIwant, &whatIget, 0);
|
||||
AudioDevice = SDL_OpenAudioDevice(NULL, 0, &whatIwant, &whatIget, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
|
||||
if (!AudioDevice)
|
||||
{
|
||||
printf("Audio init failed: %s\n", SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
AudioFreq = whatIget.freq;
|
||||
printf("Audio output frequency: %d Hz\n", AudioFreq);
|
||||
SDL_PauseAudioDevice(AudioDevice, 1);
|
||||
}
|
||||
|
||||
@ -2683,13 +2811,13 @@ int main(int argc, char** argv)
|
||||
|
||||
uiMain();
|
||||
|
||||
EmuRunning = 0;
|
||||
SDL_WaitThread(EmuThread, NULL);
|
||||
|
||||
if (Joystick) SDL_JoystickClose(Joystick);
|
||||
if (AudioDevice) SDL_CloseAudioDevice(AudioDevice);
|
||||
if (MicDevice) SDL_CloseAudioDevice(MicDevice);
|
||||
|
||||
SDL_DestroyCond(AudioSync);
|
||||
SDL_DestroyMutex(AudioSyncLock);
|
||||
|
||||
if (MicWavBuffer) delete[] MicWavBuffer;
|
||||
|
||||
if (ScreenBitmap[0]) uiDrawFreeBitmap(ScreenBitmap[0]);
|
||||
|
Reference in New Issue
Block a user