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synced 2025-07-23 06:10:03 -06:00
rotscaled 16color sprites. about fucking time I get this shit working.
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1
GPU2D.h
1
GPU2D.h
@ -54,6 +54,7 @@ private:
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void InterleaveSprites(u32* buf, u32 prio, u16* dst);
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void DrawSprites(u32 line, u32* dst);
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void DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, u32 ypos, u32* dst);
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void DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* dst);
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};
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