libui/windows: some work on hiDPI shit

still looks derpy but atleast the rendering and touchscreen aren't broken
This commit is contained in:
StapleButter
2018-12-21 05:01:37 +01:00
parent f86fe46035
commit 63ae6bf8fb
6 changed files with 27 additions and 3 deletions

View File

@ -26,12 +26,14 @@
<Add library="advapi32" />
<Add library="wsock32" />
<Add library="oleacc" />
<Add library="ole32" />
<Add library="usp10" />
<Add library="gdi32" />
<Add library="d2d1" />
<Add library="dwrite" />
<Add library="uxtheme" />
<Add library="ole32" />
<Add library="iphlpapi" />
<Add library="user32" />
</Linker>
</Target>
<Target title="Release Windows">
@ -61,6 +63,8 @@
<Add library="d2d1" />
<Add library="dwrite" />
<Add library="uxtheme" />
<Add library="iphlpapi" />
<Add library="user32" />
</Linker>
</Target>
<Target title="DebugFast Windows">
@ -89,6 +93,8 @@
<Add library="d2d1" />
<Add library="dwrite" />
<Add library="uxtheme" />
<Add library="iphlpapi" />
<Add library="user32" />
</Linker>
</Target>
</Build>